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Merry Christmas! (Two new planet texture maps)
Posted: 25.12.2003, 18:04
by diabloblanco17
I created another planet map for you guys to use last night, as well as one for a fanfilm.
This one is available for download in the Downloads section of my site. Enjoy!
(The watermark is just there because I like things to be uniform on my site. It isn't present on the one you download.)
You can only view the preview version of this one, but I figured I'd post it anyway.
Again, Merry Christmas! I may have a desert planet texture uploaded later today, or perhaps tomorrow.
Posted: 25.12.2003, 20:54
by Guest
Merry Christmas diabloblanco17.... great work on the textures, Stygia looks amazing,
any chance of releasing your moded version of the stars.dat file with blue shade?
I guess we have to wait until after the movie release for that.
good luck with the movie...
cheers..
Posted: 25.12.2003, 20:58
by DJ_Night
Anonymous wrote:Merry Christmas diabloblanco17.... great work on the textures, Stygia looks amazing,
any chance of releasing your moded version of the stars.dat file with blue shade?
I guess we have to wait until after the movie release for that.
good luck with the movie...
cheers..
Guest is me... just temporary server problems at "shatters.com...
Posted: 26.12.2003, 01:08
by ElPelado
The stars you see in the background are not from celestia, and are not even real: it was created with PhotoShop...
Posted: 27.12.2003, 01:33
by Darkmiss
Hoth and Degobah
Posted: 27.12.2003, 02:02
by maxim
Very nice textures.
I was just wondering if you create depth information for your planet surfaces (i.e. bumbmap or normalmap). These canyons and valleys might look quite impressive with that.
maxim
Trivia contest
Posted: 09.01.2004, 03:24
by Darryl Roy
How many North American, Central Asian, and East African lakes can you spot in that second map - I've identified eight at a cursory look...
Beautiful textures. I can only dream of having the same facility with GIMP....
Posted: 09.01.2004, 19:12
by Kolano
It looks like you need to apply spherical mapping corrections to these to prevent them pinching at the poles.
Spherical Mapping Corrections
Posted: 09.01.2004, 21:01
by Darryl Roy
Is there a filter for this, our would you simply do a 'horizontal' weighted
blur, ie a gausian blur in GIMP with no verticle component, going with the
1 SD parameter going from half the circuference at the pole to maybe 1 pixel wide at 75-80 degrees latitude...
Posted: 10.01.2004, 02:49
by diabloblanco17
I've got a plugin for Photoshop that applies spherical mapping coordinates to an image, but it tends to wreak havoc upon my texture in the process. A large part of my texture is lost in the process, and afterwards, it becomes nigh impossible to get the ends to fit back together nicely.