Virtual bumpmap ???
Posted: 18.11.2003, 13:03
Hi,
Can a bumpmap be 'virtualized' ? I've made virtual textures of the 16K Marsmap, but cannot use a bumpmap higher than 4k; trying a 8k bumpmap doesn't work. So what should I to do to use the 8k bumpmap ? (I have a 1 GHz / 512 MB RAM, GF FX5200 with 64MB RAM).
Can a bumpmap be divided in virtual tiles and used by Celestia ?
Something maybe related : using the VT of Mars and zooming in, when Celestia changes from level 3 to level 4 it suddenly jumps from a few hunderd km above the surface to 10 km (even when hitting 'Home' only once) ! Anyone knows the reason for this ?
Ron
Can a bumpmap be 'virtualized' ? I've made virtual textures of the 16K Marsmap, but cannot use a bumpmap higher than 4k; trying a 8k bumpmap doesn't work. So what should I to do to use the 8k bumpmap ? (I have a 1 GHz / 512 MB RAM, GF FX5200 with 64MB RAM).
Can a bumpmap be divided in virtual tiles and used by Celestia ?
Something maybe related : using the VT of Mars and zooming in, when Celestia changes from level 3 to level 4 it suddenly jumps from a few hunderd km above the surface to 10 km (even when hitting 'Home' only once) ! Anyone knows the reason for this ?
Ron