Comparison of 32k vs 43k Bluemarble
Posted: 08.10.2003, 18:09
Hi Folks,
I conducted a little experiment and built a level6 addition to the 32k Bluemarble texture. The reduction of the 21600x21600 .tif's into 16kx16k textures caused a loss of ~42%=(1-(16384/21600)^2) of the information contained in the original BlueMarble data. I wanted to know how much of a visual difference this made. So I went the other direction and blew the 21600x21600 up into 32kx32k textures and built a level6 set of 512x512 VT tiles. These contain ~74%=(21600/16384)^2 more information than the level5 tiles. Here is a comparison:
Grand Canyon in 32k
Grand Canyon in 43k/64k
For me the difference is very noticable when switching between the 32k and 43k/64k altsurfaces in many parts of the world. However for some of the world the change is not so remarkable (like much of france, england and germany because the terraign is rather featureless... no offense to those who live there. .) The difference is enough so that I will be making 43k/64k specular and normal maps.
Unfortunately the level6 zip (after removing water tiles and compressing higher latitude widths) is ~200MB. So I doubt this can be hosted anytime soon. For those with the ability you should consider building the 43k/64k set.
Likewise, I hope that Don Edwards is making a base 43k texture so that at some point in the future it can be blown up to a 43k/64k VT and hosted. I would much rather be using his work than the BlueMarble base.
cheers,
Walton
I conducted a little experiment and built a level6 addition to the 32k Bluemarble texture. The reduction of the 21600x21600 .tif's into 16kx16k textures caused a loss of ~42%=(1-(16384/21600)^2) of the information contained in the original BlueMarble data. I wanted to know how much of a visual difference this made. So I went the other direction and blew the 21600x21600 up into 32kx32k textures and built a level6 set of 512x512 VT tiles. These contain ~74%=(21600/16384)^2 more information than the level5 tiles. Here is a comparison:
Grand Canyon in 32k
Grand Canyon in 43k/64k
For me the difference is very noticable when switching between the 32k and 43k/64k altsurfaces in many parts of the world. However for some of the world the change is not so remarkable (like much of france, england and germany because the terraign is rather featureless... no offense to those who live there. .) The difference is enough so that I will be making 43k/64k specular and normal maps.
Unfortunately the level6 zip (after removing water tiles and compressing higher latitude widths) is ~200MB. So I doubt this can be hosted anytime soon. For those with the ability you should consider building the 43k/64k set.
Likewise, I hope that Don Edwards is making a base 43k texture so that at some point in the future it can be blown up to a 43k/64k VT and hosted. I would much rather be using his work than the BlueMarble base.
cheers,
Walton