Page 1 of 1

Virtual Textures how to use

Posted: 01.10.2003, 16:08
by danielj
I downloaded the Earth virtual texture from Johns site,but the textures didn't loaded.I put all the virtual textures in the med res folder,the 3ds file in models and ctx in data folder.But didn't work.Can somebody help me?

Posted: 01.10.2003, 18:24
by praesepe
Hi danielj

Looks like you are a bit confused about how ctx/VT files work... First of all, look carefully at the virtual texture zip's directories, it should be a ctx file and a folder containing the tx_n_m.* files. For example, in my 16k Moon virtual texture zip there is a file called Moon16kVT.cxt and a folder called Moon16k VT containing all the dds tiles. What you have to do is to copy both tiles folder and ctx files into your textures folder (can be any of the tree lores/medres/hires, usually medres/hires) and thats you got it. Take in account that the folder containing the tiles has to be exactly the same to the one specified in the ctx file.

As an example, this is Jim's ctx file for his Mercury virtual texture:

Code: Select all

VirtualTexture
{
        ImageDirectory "mercury" <--- this is the folder name
        BaseSplit 0
        TileSize 512
        TileType "dds"
}


I hope this helps :)

OK,BUT STILL DON?T WORK

Posted: 02.10.2003, 19:36
by danielj
How can I edit the ssc files?How can I copy the entire folder and not just the pictures individualy?When,I try this,I only was capable of copy the entire folder but inside the Level 3 Folder and inside the LOI Folder,like this:
med res>Earth LOI>Level 0,1 or 2>LOI 0,1 OR 2.
When I edit the ssc following John?s instructions,the Earth appear without any landmass,only the ocean and the clouds.


praesepe wrote:Hi danielj

Looks like you are a bit confused about how ctx/VT files work... First of all, look carefully at the virtual texture zip's directories, it should be a ctx file and a folder containing the tx_n_m.* files. For example, in my 16k Moon virtual texture zip there is a file called Moon16kVT.cxt and a folder called Moon16k VT containing all the dds tiles. What you have to do is to copy both tiles folder and ctx files into your textures folder (can be any of the tree lores/medres/hires, usually medres/hires) and thats you got it. Take in account that the folder containing the tiles has to be exactly the same to the one specified in the ctx file.

As an example, this is Jim's ctx file for his Mercury virtual texture:

Code: Select all

VirtualTexture
{
        ImageDirectory "mercury" <--- this is the folder name
        BaseSplit 0
        TileSize 512
        TileType "dds"
}


I hope this helps :)