virtually co-operating
Posted: 25.09.2003, 00:20
Hi all,
I hope that the virtual textures can develop to a point where even relatively untechnical people,( like me) can enjoy both looking at and possibly making them. The Blue marble texture is fantastic, in fact the whole thing is a bit addictive, it makes you want to get even closer, where does it stop? Don E says that higher resolutions still, like 64k, don't come cheap or free, that's a pity, but maybe we dont need the whole planet.There is a lot of water thats already averaged isn't there? The 128k pix of the ksc are great too. It doesnt hurt to have the ability to use them if they are available, does it? Couldn't lower resolutions be interpolated to give a higher level of detail, if this was for small areas of special interest?
I really admire the skill and artistic talent of Don Edwards, I think he would have even more fans if we could all see the bigger textures, my computer only seems to go up to 8k without a lot of paging etc. I second the opinions of those already saying don't go; I also think that the German guys can be a bit misunderstood, but undoubtedly any effort I made to communicate in German would be at least ten times worse.
I've tried the Fridgers script, Cygwin and Imagemajick method of creating tiles and am sorry to say that even with the instructions, I was still in trouble.I did get it to work, a bit, but with plenty of frustration at mysterious messages like "-cant find", and ending, hours later with bizarre and scrambled up textures. I also have no means, that I know of, to convert to dds files.Would it be possible to make a single packaged program where you feed in your image at one end and tiles come out the other? This seems to be the way forward, if band width and file size hosting/ downloading issues are to be avoided. It is definitely worth seeing textures in Celestia this way, surely the standards for tile sizes and so on can evolve (or be adjustable, as already suggested), when there is a bit more experience of what works/looks best; there seem to be valid arguments for various technical aspects.
Anyway, I'm hoping for light rather than heat.... thanks to all you guys that can actually get all this stuff going, respect to you all.
regards ziggy.
I hope that the virtual textures can develop to a point where even relatively untechnical people,( like me) can enjoy both looking at and possibly making them. The Blue marble texture is fantastic, in fact the whole thing is a bit addictive, it makes you want to get even closer, where does it stop? Don E says that higher resolutions still, like 64k, don't come cheap or free, that's a pity, but maybe we dont need the whole planet.There is a lot of water thats already averaged isn't there? The 128k pix of the ksc are great too. It doesnt hurt to have the ability to use them if they are available, does it? Couldn't lower resolutions be interpolated to give a higher level of detail, if this was for small areas of special interest?
I really admire the skill and artistic talent of Don Edwards, I think he would have even more fans if we could all see the bigger textures, my computer only seems to go up to 8k without a lot of paging etc. I second the opinions of those already saying don't go; I also think that the German guys can be a bit misunderstood, but undoubtedly any effort I made to communicate in German would be at least ten times worse.
I've tried the Fridgers script, Cygwin and Imagemajick method of creating tiles and am sorry to say that even with the instructions, I was still in trouble.I did get it to work, a bit, but with plenty of frustration at mysterious messages like "-cant find", and ending, hours later with bizarre and scrambled up textures. I also have no means, that I know of, to convert to dds files.Would it be possible to make a single packaged program where you feed in your image at one end and tiles come out the other? This seems to be the way forward, if band width and file size hosting/ downloading issues are to be avoided. It is definitely worth seeing textures in Celestia this way, surely the standards for tile sizes and so on can evolve (or be adjustable, as already suggested), when there is a bit more experience of what works/looks best; there seem to be valid arguments for various technical aspects.
Anyway, I'm hoping for light rather than heat.... thanks to all you guys that can actually get all this stuff going, respect to you all.
regards ziggy.