What is the difference between using a DDS texture and specifing "CompressTexture true" in your config?
Can anyone provide a good expaination of "CompressTexture true", is it as simple as specifying it for each object to compress all their textures?
DDS vs. CompressTexture true
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I haven't looked at this for a very long time, but DDS textures are precompressed to a format that graphics cards can read very quickly. Thus if you can get a texture into DDS format, it is very small to store and takes no time at all to decompress.
CompressTexture True I can only guess tries to compress jpg or png textures further in video memory, but this will take a short time to do, meaning textures pause even longer whilst loading/unloading them.
Now for someone to come along and tell the real story!
CompressTexture True I can only guess tries to compress jpg or png textures further in video memory, but this will take a short time to do, meaning textures pause even longer whilst loading/unloading them.
Now for someone to come along and tell the real story!
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CompressTexture true will convert a non-DDS texture to a hardware compressed format at load time. As people who have worked with large DDS textures know, this process can take a long time. If you want to compressed textures you're much better off creating a DDS file, as it will load a lot faster.
--Chris
--Chris