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Bumpmap in Cloudmap(To John?s)

Posted: 18.08.2003, 00:26
by danielj
I downloaded the VenusBump.png in John?s site,but know how to edit bump in clouds.What I am doing wrong?Clouds with or without bump seem the same!Well,here is my ssc entries :

"Venus" "Sol"
{
Texture "2kVenusSurface.png"
# BumpMap "2kVenusSurfaceBump.png"
HazeColor [ 0.5 0.35 0.2 ]
HazeDensity 0.35
Radius 6052

Atmosphere {
Height 60
Lower [ 0.8 0.8 0.5 ]
Upper [ 0.6 0.6 0.6 ]
Sky [ 0.8 0.8 0.5 ]

CloudHeight 50
CloudSpeed 90
CloudMap "Venus.PNG"
Bumpmap "VenusBump.PNG"
}


CustomOrbit "vsop87-venus"
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}

RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45

Albedo 0.77
}

re

Posted: 18.08.2003, 09:45
by John Van Vliet
hi this is for a Cloud ONLY Venus using all 3 of mine

Code: Select all

"Venus" "Sol"
{
    # Texture "Venus.png"
    Texture "Venus.dds"
   BumpMap "VenusBump.png"
   BumpHeight 5.5
   Color [ 0.45 0.25 0.25]
   SpecularColor [ 0.25 0.2 0.15 ]
   SpecularPower 4.0
   HazeColor [ 0.3 0.25 0.1 ]
   HazeDensity 0.45
   Radius 6052

   Atmosphere {
      Height 60
      Lower [ 0.8 0.8 0.85 ]
      Upper [ 0.6 0.6 0.65 ]
      Sky [ 0.8 0.8 0.85 ]
      CloudHeight 30
      CloudSpeed 800
      # CloudMap "VenusClouds.png"
      CloudMap "VenusClouds.dds"
   }

   CustomOrbit "vsop87-venus"
   EllipticalOrbit {
      Period            0.6152
      SemiMajorAxis     0.7233
      Eccentricity      0.0068
      Inclination       3.3947
      AscendingNode     76.681
      LongOfPericenter 131.533
           MeanLongitude    181.979
   }

   RotationPeriod  5832.479839
   Obliquity       178.78
   EquatorAscendingNode 300.22
   RotationOffset       137.45

   Albedo            0.77
}


now if you saved my venusCloud.png AS A .png,or .dds (its transparent )
then you shouls see the "ground" clouds through the "sky" clouds

make shure to remove the "#" or to add it #

# Texture "Venus.png"
Texture "Venus.dds"
.png is OFF and .dds is ON