Page 1 of 1

Venus change texture

Posted: 09.08.2003, 19:47
by danielj
I tried to substitute "venussurface.jpg" for a 2k texture "Venus.dds",but didn?t work.Instead,I had display problems with no surface appearing when I hit I key.How can I change the texture in Venus?

Posted: 09.08.2003, 21:44
by Darkmiss
did you edit the solarsys.ssc to reflect the filename change ?

Venus texture display

Posted: 10.08.2003, 02:24
by danielj
Darkmiss wrote:did you edit the solarsys.ssc to reflect the filename change ?


Yes,i TRIED,but it didn?t worked.It seem that substitute "venussurface.jpg" for "Venus.dds" didn?t worked.I had explained

Posted: 10.08.2003, 10:06
by Darkmiss
I must admit, you explanation was very vague.
I didnt know if what you said was the files themself or the entry in the ssc file.

where did you put the "venussurface.jpg" file ?

please copy and paste the entry for venus, from you ssc file and paste them here, so we can look for clues.

Venus change textures

Posted: 10.08.2003, 15:37
by daniel j
Look!
I tried to substitute the texture "venussurface.jpg" ,in the ssc entries,for a 2k "Venus.dds",but when I did,there were several display problems,either didn?t show the surfaces or didn?t show teh clouds.I tried to change clouds texture too,but without sucess

Texture "venussurface.jpg"
# BumpMap "venusbump.jpg"
HazeColor [ 0.5 0.35 0.2 ]
HazeDensity 0.35
Radius 6052

Atmosphere {
Height 60
Lower [ 0.8 0.8 0.5 ]
Upper [ 0.6 0.6 0.6 ]
Sky [ 0.8 0.8 0.5 ]
CloudMap "venus.jpg"
CloudHeight 50
CloudSpeed 90
}

CustomOrbit "vsop87-venus"
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}

RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45

Albedo 0.77
}

Posted: 10.08.2003, 20:08
by JackHiggins
You must have a Geforce 2 or better card to view dds textures. Some ATI ones will display them too.

In other words if you can't see specularity/bumpmaps/normalmaps you won't be able to see dds textures.

Updating your drivers is always a good plan too...

Posted: 10.08.2003, 23:49
by Darkmiss
Look!
You still didn't tell us where you put the texture?

Anyway, if you are trying to use a dds texture
you didn't edit the ssc file to use it

you should change the texture entry from

Code: Select all

   Texture "venussurface.jpg"


To

Code: Select all

   Texture "venus.dds"


and make sure the venus.dds file is placed into the "textures/medres" folder.

Venus change texture

Posted: 11.08.2003, 01:16
by Guest
I did exactly as you said,but it didn?t work.When I put Venus.dds in place of venussurface.jpg,when I see the planet and pressed the key "I",appeared a second layer of clouds and no surface.
I had put "Venus.dds" in the med res textures directory.I don?t understand.It?s the only planet I have this problem.
Perhaps because I only see its surface if I hide the clouds?


Darkmiss wrote:Look!
You still didn't tell us where you put the texture?

Anyway, if you are trying to use a dds texture
you didn't edit the ssc file to use it

you should change the texture entry from

Code: Select all

   Texture "venussurface.jpg"


To

Code: Select all

   Texture "venus.dds"


and make sure the venus.dds file is placed into the "textures/medres" folder.

Posted: 11.08.2003, 03:15
by marc
Try and provide more information when reporting problems or bugs.

In the celestia menu go to about, then OpenGL info. Cut and paste that information to the forum.
Also your system specs, OS and the version of Celestia you are running.

Without this basic information many people will be reluctant to help you.

Posted: 11.08.2003, 20:05
by JackHiggins
danielj-WAIT!!! Are you saying that you just can't see the surface when the clouds are turned on? Theres a simple explanation for that... Venus' cloud layer is opaque!! :roll: You don't seriously think a planet would have a surface in those colours, do you? The only reason it looks like that is because it was radar mapped, because we can't see through the clouds...

I may have misunderstood you but i'm pretty sure that's what you meant...

Venus change textures

Posted: 12.08.2003, 23:26
by danielj
There it is :
My system specs are Athlon XP 1800+,256 MB DDR256,Shuttle AK-32A,Geforce 4 MX 440 SE AGP4X 64 MB,HD Maxtor 60.0 GB,Windows XP Professional and Celestia 1.3.0.My video card has Direct X 9.0 and 43.45 Nvidia drivers

Vendor: NVIDIA Corporation

Renderer: GeForce4 MX 440/AGP/SSE/3DNOW!

Version: 1.4.0

Max simultaneous textures: 2

Max texture size: 2048



Supported Extensions:

GL_ARB_imaging

GL_ARB_multitexture

GL_ARB_point_parameters

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_mirrored_repeat

GL_ARB_transpose_matrix

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_window_pos

GL_S3_s3tc

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_multi_draw_arrays

GL_EXT_packed_pixels

GL_EXT_paletted_texture

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shared_texture_palette

GL_EXT_stencil_wrap

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_object

GL_EXT_vertex_array

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_fence

GL_NV_fog_distance

GL_NV_light_max_exponent

GL_NV_packed_depth_stencil

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_register_combiners

GL_NV_texgen_reflection

GL_NV_texture_env_combine4

GL_NV_texture_rectangle

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NVX_ycrcb

GL_SGIS_generate_mipmap

GL_SGIS_multitexture

GL_SGIS_texture_lod

GL_WIN_swap_hint

WGL_EXT_swap_control

re

Posted: 14.08.2003, 11:03
by John Van Vliet
my ssc looks like this

Code: Select all

"Venus" "Sol"
{
   # Texture "Venus.png"
   Texture "1Venus.dds"
   BumpMap "VenusBump.png"
   BumpHeight 5.5
   Color [ 0.45 0.25 0.25]
   SpecularColor [ 0.25 0.2 0.15 ]
   SpecularPower 4.0
   HazeColor [ 0.3 0.25 0.1 ]
   HazeDensity 0.45
   Radius 6052

   Atmosphere {
      Height 60
      Lower [ 0.8 0.8 0.85 ]
      Upper [ 0.6 0.6 0.65 ]
      Sky [ 0.8 0.8 0.85 ]
      CloudHeight 30
      CloudSpeed 800
      CloudMap "VenusClouds.png"
   }

   CustomOrbit "vsop87-venus"
   EllipticalOrbit {
      Period            0.6152
      SemiMajorAxis     0.7233
      Eccentricity      0.0068
      Inclination       3.3947
      AscendingNode     76.681
      LongOfPericenter 131.533
           MeanLongitude    181.979
   }

   RotationPeriod  5832.479839
   Obliquity       178.78
   EquatorAscendingNode 300.22
   RotationOffset       137.45

   Albedo            0.77
}

altho i am only using the with clouds image
i am still working on a new serfice map

and is your .dds image of the serfice and not of the clouds

Re: re

Posted: 15.08.2003, 00:13
by danielj
My ssc looked like this :


"Venus" "Sol"
{
#Texture "venussurface.jpg"
Texture "venus.dds"
# BumpMap "venusbump.jpg"
HazeColor [ 0.5 0.35 0.2 ]
HazeDensity 0.35
Radius 6052

Atmosphere {
Height 60
Lower [ 0.8 0.8 0.5 ]
Upper [ 0.6 0.6 0.6 ]
Sky [ 0.8 0.8 0.5 ]
CloudMap "venus.jpg"
CloudHeight 50
CloudSpeed 90
}

CustomOrbit "vsop87-venus"
EllipticalOrbit {
Period 0.6152
SemiMajorAxis 0.7233
Eccentricity 0.0068
Inclination 3.3947
AscendingNode 76.681
LongOfPericenter 131.533
MeanLongitude 181.979
}

RotationPeriod 5832.479839
Obliquity 178.78
EquatorAscendingNode 300.22
RotationOffset 137.45

Albedo 0.77
}

But the surface disappear and I have to go back to no Venus.dds texture.Is there a problem combining jpg and dds maps?If possible,send me a photo of this texture

Posted: 15.08.2003, 00:48
by Darkmiss
Some people have Venus surface files for download, that just look like the venus clouds, because that is all that we can see of Venus.

maybe the file you downloaded was one of these files, so therfore you woudn't see the real suface. just two layers of clouds. ?

Venus change texture

Posted: 15.08.2003, 16:48
by danielj
With the file "venussurface.jpg",I can see the surface when I toggle the clouds off.But it?s a 1 k texture.If "Venus.dds" is not a 2k equivalent of "venussurface.jpg",where I can download a 2k "version" of "venussurface.jpg" or "venusmap.jpg"?

re

Posted: 16.08.2003, 07:09
by John Van Vliet
if you want i can put up a old venus serfice map on my web page , but we might be having some SMALL roling blackouts all weakend and into next week