Clouds textures for Mars
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Topic authordanielj
Clouds textures for Mars
I put the texture "mars-clouds.png" and followed the instructions.But I didn?t notice any differences.How can I know that my Mars has clouds?Is it subtle?If so,I would like some texture which this clouds are not so subtle
as far as i know, there isn't any mars cloud maps that are that subtle that you just can tsee them.
also make sure you have clouds turned on with the "I" key
other than that.....
you need to add some extra code to the end of the atmosphere section of Mars, in the solarsys.ssc
Check to see if you have the "cloudmap" section in your mars code ?
also where I have "mars-clouds.dds"
make sure this matches the name of the cloud file that you downloaded.
EG: mars-clouds.png, or marsclouds.jpg ?
also make sure you have clouds turned on with the "I" key
other than that.....
you need to add some extra code to the end of the atmosphere section of Mars, in the solarsys.ssc
Check to see if you have the "cloudmap" section in your mars code ?
Code: Select all
Atmosphere {
Height 40
Lower [ 0.8 0.6 0.6 ]
Upper [ 0.7 0.3 0.3 ]
Sky [ 0.83 0.75 0.65 ]
Sunset [ 0.7 0.7 0.8 ]
CloudHeight 10
CloudSpeed 500
CloudMap "Mars-clouds.dds"
also where I have "mars-clouds.dds"
make sure this matches the name of the cloud file that you downloaded.
EG: mars-clouds.png, or marsclouds.jpg ?
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
re
this is what i use
also for some strang reason if the dds texture was made using Microsoft's dxt tool ( in the diect x 9 sdk ) celestia will crash but there is no problem with the tool from direct x 7 or 8
Code: Select all
"Mars" "Sol"
{
# Texture "BlueMars.png"
# Texture "Mars.png"
Texture "mars.dds"
# BumpMap "MarsBumpT1.png"
# BumpHeight 6.0
NormalMap "MarsNormal.png"
Color [ 0.20 0.15 0.15]
SpecularColor [ 0.15 0.10 0.05 ]
SpecularPower 8.0
HazeColor [ 0.1 0.1 0.15 ]
HazeDensity 0.03
Radius 3394
Oblateness 0.006
Atmosphere {
Height 30
Lower [ 0.8 0.6 0.6 ]
Upper [ 0.7 0.3 0.3 ]
Sky [ 0.83 0.75 0.65 ]
CloudHeight 80
CloudSpeed 200
# CloudMap "MarsClouds.dds"
CloudMap "MarsClouds.png"
}
CustomOrbit "vsop87-mars"
EllipticalOrbit
{
Period 1.8809
SemiMajorAxis 1.5237
Eccentricity 0.0934
Inclination 1.8506
AscendingNode 49.479
LongOfPericenter 336.041
MeanLongitude 355.453
}
RotationPeriod 24.622962
Obliquity 26.72
EquatorAscendingNode 82.91
RotationOffset 136.005
Albedo 0.150
}
also for some strang reason if the dds texture was made using Microsoft's dxt tool ( in the diect x 9 sdk ) celestia will crash but there is no problem with the tool from direct x 7 or 8
ooops i was playing with my cloud settings a few days ago, and forgot to put things back as they were.
cheers John, my speed and height settings was way wrong.
No sunset settings John....?
cheers John, my speed and height settings was way wrong.
No sunset settings John....?
Last edited by Darkmiss on 15.08.2003, 00:52, edited 1 time in total.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
re
no sunset yet on mars but earth looks leally cool when you are less than .5 km from the ground .
my mars cloud speed and height are for looks and are not 100% correct
my mars cloud speed and height are for looks and are not 100% correct
Does anyone have a new cloud map for 16K Mars?
I have downloaded the new 16k Mars from the forum, and it is awesome. However, none of the cloud maps I have match the position of the new texture. The clouds are all offset from Olympus mons and the other volcanoes.
Does anyone have a cloudmap that matches the orientation of the new 16k Mars? If so, could you post a link to it, or tell me where to get it please?
Thanks
Frank G
Does anyone have a cloudmap that matches the orientation of the new 16k Mars? If so, could you post a link to it, or tell me where to get it please?
Thanks
Frank G
My solution
I could not see Mars clouds in an alternate texture, but I solved it by adding a "CloudMap ..." entry for Mars in the celestia/data/solarsys.ssc file.