Normal Map

Tips for creating and manipulating planet textures for Celestia.
Topic author
danielj

Normal Map

Post #1by danielj » 02.08.2003, 01:33

Why is it necessary using normal maps and the regular files at the same time?I put moon4k texture and my frame rate was average.But,I realize that some textures(like craters) wasn?t very accurate.So I put the normal map 4k for the Moon.But,then,my frame rate was below 15 fps;so I put 2k texture in Moon again.
I would like the Moon with bigger resolution,but it seem that 2 textures at the same time was too big to aford.The textures were jpg.
Do anyone know about Moon dds textures?
My computer is,as Isaid:
Athlon XP 1800
256 MB DDR 256 RAM
Shuttle AK-32A
Geforce 4 MX 440 SE 64 MB AGP 4X
Direct X 9.0
driver Detonator 43.45 for Windows XP
screen resolution 800X600X32
magnitude limit 6.2

Properties of GF 4 MX
Quincuxx Antialiasing
2X Anisotropic Filtering

Do anyboody can help me?

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #2by Darkmiss » 02.08.2003, 01:45

IMO, This is the best moon texture about at the moment
So try this http://63.224.48.65/forum/viewtopic.php?t=2824

start with the 4k, for now, then try the 8k if all is well.

And it really doesn't need a bump map, it looks great as it is.

Try to use as many DDS texture as you can, when useing large texture.
they take up less ram.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32


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