Bad perfomance in 64 MB VRAM

Tips for creating and manipulating planet textures for Celestia.
Topic author
danielj

Bad perfomance in 64 MB VRAM

Post #1by danielj » 31.07.2003, 20:34

OK,but the problem is that I have 2 k texture in Jupiter,Moon,Mars and Earth and still my frame rate is around 20-30 fps or less.In the nebulas,the framerate is around 60 fps,and in Jupiter too.
I was with 4 k texture in Io and Moon,2K texture in Earth and its clouds,2k texture in Europa,2 extrasolar planets textures,extra texture in Sun,and 8 nebulas.I was with 10-15 fps or less if I approach a 4 k texture or even Earth and Moon together.
Well,I have toggle video properties for Quincuxx AA e 2XAF.Do someone can help me?What?s wrong?
I?m using Direct X 9.0 and the driver Nvidia 43.45 for Windows XP.My computer is a Athlon XP 1800,256 MB RAM DDR 256 and VGA GEFORCE 4 MX 440 SE.

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #2by Darkmiss » 31.07.2003, 20:54

Are you useing the large stars database?
If so try reducing the amount of star you can see with the "{" key

Also are you using any bump maps?
as some badly made bumpmaps can cripple Celestia.

And how much v-ram on your Gforce 4 ?
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32


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