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4 k Moon texture

Posted: 28.07.2003, 22:00
by danielj
I folowed the instructions and installed the normalMap of Moon(Mike Celestia?s page),but I don?t see any difference.In the site,he explain that the NormalMap have to be used together with the Moon4k,but I only see the instructions for the Normalmap.In the solarsys.ssc,I don?t know what I put below the Moon 4k texture.In other words,I am not knowing how to make the 4kMoon texture to function.
Other thing : I tried to substitute the moon.jpg for the moon4k.jpg.I deleted the first and rename the second.But it was strange because the Moon look like a full Moon seen from Earth and the craters are indistinct.How can I recognise the 4k texture?
Maybe I would try the 2k texture first.Is it better than Celestia default?

Posted: 28.07.2003, 23:24
by Darkmiss
Make sure the moon code in the solarsys.scc looks like this
then make sure that the texture and normal files have the same name as the texture and normal entrys in the ssc file.

Code: Select all

"Moon" "Sol/Earth"
{
   Texture   "moon4k.jpg"
   NormalMap "moon-normal.jpg"
   Radius     1737.53
   Oblateness 0.002

   CustomOrbit "moon"
   EllipticalOrbit {
      Period            27.321661
      SemiMajorAxis 384400
      Eccentricity       0.054900
      Inclination        5.15
   }

   RotationOffset       43
   Albedo                   0.12
}

Posted: 28.07.2003, 23:47
by bh
danielj... have you tried Jen's 8k coloured moon texture. It really is great and works well.

I tend to steer away from using bump/normal maps. I'm using ver 1.3.0 and I think there's an issue with using bump maps with this version. The latest prereleases slow my viewing down. I've only got a GF2 and this might be my problem here.

Just an idea...

Regards...bh.