EarthNormalMap32k
EarthNormalMap32k
I have been attempting to make a 32k earth normal map.
Here are some results...
These pics were taken with a 16k earth texture as my graphics card refused to even try and load two 32k textures at once. It only allowed one or the other.
Also i think the normal map is inverted. I used the globe data and pixels windows version of nm16 by chris. I couldnt find a way to renormalise the map after resizing either which takes away some of the detail.
There is also a big join line in the normal map which is quite unsightly.
I may fix these on a second attempt but i dont know if its worth it. it takes a good few hours to assemble.
I just thought people would like to see what the current limits on texture detail are close to considering the available data.
There are a few more pics in my account at http://www.picturetrail.com
enter dbrady in the visit album area to view my album. it will only be there till friday though.
Ps. now i just need to get my hands on the mola data!
Here are some results...
These pics were taken with a 16k earth texture as my graphics card refused to even try and load two 32k textures at once. It only allowed one or the other.
Also i think the normal map is inverted. I used the globe data and pixels windows version of nm16 by chris. I couldnt find a way to renormalise the map after resizing either which takes away some of the detail.
There is also a big join line in the normal map which is quite unsightly.
I may fix these on a second attempt but i dont know if its worth it. it takes a good few hours to assemble.
I just thought people would like to see what the current limits on texture detail are close to considering the available data.
There are a few more pics in my account at http://www.picturetrail.com
enter dbrady in the visit album area to view my album. it will only be there till friday though.
Ps. now i just need to get my hands on the mola data!
Slan
Re: EarthNormalMap32k
DBrady wrote:I have been attempting to make a 32k earth normal map. Here are some results...
These pics were taken with a 16k earth texture as my graphics card refused to even try and load two 32k textures at once. It only allowed one or the other.
There are a few more pics in my account at http://www.picturetrail.com
enter dbrady in the visit album area to view my album. it will only be there till friday though.
Ps. now i just need to get my hands on the mola data!
Very, very, very beautiful indeed. I have seen the images in your page, and the 2 images of Grand Canyon are absolutely like the real thing .
My compliments .
What is your graphic card?
By
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
Re: EarthNormalMap32k
[quote="DBrady"]I have been attempting to make a 32k earth normal map.
Here are some results...
quote]
Can you please show me an enlargment of Canary Islands and Maldives, here or in your page ?
Normally I use these views for comparison between the various textures .
Thank you
Andrea
Here are some results...
quote]
Can you please show me an enlargment of Canary Islands and Maldives, here or in your page ?
Normally I use these views for comparison between the various textures .
Thank you
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
Incredible, even your 16k texture is very high quality.
Did you make that one yourself too ?
Did you make that one yourself too ?
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
Pictures for Andrea...
The picture is 8k, 16k and 32k Moldives all made from the blue marble original Texture. There isnt a whole lot of difference between the 16 and 32k images.
The Canary's.
My graphics card is a Geforce4 ti4200 64MB. I get about 25fps below about 2000km. Above this it crawls along.
Ps. Chris has been kind enough to give me a gallery. I'll fill it with pics soon.
Also does anyone think these pictures too big for posting to the forum?
The picture is 8k, 16k and 32k Moldives all made from the blue marble original Texture. There isnt a whole lot of difference between the 16 and 32k images.
The Canary's.
My graphics card is a Geforce4 ti4200 64MB. I get about 25fps below about 2000km. Above this it crawls along.
Ps. Chris has been kind enough to give me a gallery. I'll fill it with pics soon.
Also does anyone think these pictures too big for posting to the forum?
Slan
DBrady wrote:I forgot to mention the dark patches around the canary's are due to the 4k spec map. It's simply too blocky.
Dbrady, first of all thank you for your images .
Second, I don't agree on your previous message, the one with the Maldive and Canary Islands images .
In your 32k image of Tenerife and La Palma I can see the calderas in an astonishing way, very better than in my Blue Marble 16k images .
The same for the Maldive, the definition is better, or at least this is my opinion.
Check my 16k images (no spec map), with your 32k (with spec map) :
If we add that, as you say in the [quote], your 4k spec map is too blocky, I cannot imagine what will be the final result with a better spec map.
Do you think you'll apply on this problem?
By the way, I have a GeForce 4Ti 4600 with 128 MB memory, and I obtain very good results and fps at 16k.
Do you think you'll make your 32k textures available in a short time?
By and thank you again.
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
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- With us: 22 years 2 months
- Location: Albany, Oregon
DBrady,
Would you like to try the specmap I use. Its an 8k that was made by a member of the forum. I am embarrassed that I can't remember who did it off the top of my head. It has many more lakes then the standard ones and I have smoothed out the edges of the coastlines for use with 16k textures. Not sure how well it will work with a 32k though. It might be worth a try. Let me know if you want it.
Don
Would you like to try the specmap I use. Its an 8k that was made by a member of the forum. I am embarrassed that I can't remember who did it off the top of my head. It has many more lakes then the standard ones and I have smoothed out the edges of the coastlines for use with 16k textures. Not sure how well it will work with a 32k though. It might be worth a try. Let me know if you want it.
Don
I am officially a retired member.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
Don. Edwards wrote:DBrady,
Would you like to try the specmap I use. Its an 8k that was made by a member of the forum. I am embarrassed that I can't remember who did it off the top of my head. It has many more lakes then the standard ones and I have smoothed out the edges of the coastlines for use with 16k textures. Not sure how well it will work with a 32k though. It might be worth a try. Let me know if you want it.
Don
Umm are you referring to the spec map which has lakes over norway and holland areas? If I'm not wrong is was the one created by Buzz.. you can find it on http://home.tiscali.nl/celestia/
Greets
praesepe
praesepe
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- Posts: 1510
- Joined: 07.09.2002
- Age: 59
- With us: 22 years 2 months
- Location: Albany, Oregon
Yes its Buzz's but as I said I have tweaked it to work with larger textures. If you use his as it stands the borders between water and land are very gagged. I smoothed thing out so the jaggies are gone for the most part. If you are not interested at this time it will be available as part of my 16k texture download when it is done.
Don.
Don.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
I might answer a PM or a post if its relevant to something.
Ah, never say never!!
Past texture releases, Hmm let me think about it
Thanks for your understanding.
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
re
very nice my machine realy boges down , ie 1 to 2 f/sec with 16k images so i stick with 8k and 4k ones
fsgregs wrote:Praesepe:
You bet! Please upload the 8k normal map. Thanks in advance.
Frank
Frank,
You can grab it here:
http://www.celestiaproject.net/~praesepe/files ... mal-8k.zip
Greets
praesepe
praesepe