Earth Bathymetry 4k dds

Tips for creating and manipulating planet textures for Celestia.
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Darkmiss
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Earth Bathymetry 4k dds

Post #1by Darkmiss » 20.06.2003, 10:13

This is my first real attempt at creating a texture, well basicly just a touchup and conversion.
From a 5k Space-Graphics.com map http://www.space-graphics.com/earth1.htm

Earth Bathymetry 4k DDS and 4k bump map

Image

Image

Image

Download here :arrow: http://ennui.shatters.net/celestia/files/earth-bathymetry.zip 6mb

Due to the small size of my humble home page, This wil only be available on my web site for a few weeks.
So if anyone would like to add this texure to there own site, feel free :)
Last edited by Darkmiss on 07.07.2003, 21:50, edited 5 times in total.
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selden
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Post #2by selden » 20.06.2003, 14:48

Paul,

Thanks!

However...

I think it's best if people don't edit solarsys.ssc any more. That makes it harder to upgrade to the next release of Celestia, which will contain an all new version of solarsys.ssc containing major revisions.

Don't forget that Celestia v1.3.x looks for SSC files in all the subdirectories within its /extras/ directory.

So I'd suggest that people using this add-on with Celestia v1.3.1pre4 and later create the directory extras/bathy/ containing BATHY.SSC plus the directory extras/bathy/textures/hires/ containing the DDS images.

Does this make sense?
Selden

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Post #3by Darkmiss » 20.06.2003, 16:14

thanks Seldon, not a probrlem
i removed the scc information at the bottom
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selden
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Post #4by selden » 20.06.2003, 16:20

Paul,

You don't need to delete it completely.
Providing text for the alternate texture definition helps a lot to reduce typing errors and the subsequent frustration.
Selden

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Post #5by ogg » 20.06.2003, 16:23

Is this a good candidate for the new 'alternate surface' feature? Looks like it to me... how is that feature supposed to work, anyway? :roll:
___________

ogg
___________

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Post #6by Darkmiss » 20.06.2003, 20:14

Seldon, i didnt even know that textures can be used in the extras directory now. good stuff

i just have this texture next to my earth texture in the medres folder
then i used the "alt texture" entry in my solarsys.ssc

it;ll take time to get used to new ways of doing things

and ogg, in the new 1.3.1 pre 4 if you right click on a planet you can select alternate textures from a drop down list in the context menu

but i think the hows and whys about this should be release soon
it works really well

I can switch between Don's and Toofri's Pluto in seconds now
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Post #7by t00fri » 20.06.2003, 20:19

Darkmiss wrote:I can switch between Don's and Toofri's Pluto in seconds now


Ever tried the '+' key? It even produces a little message for free in addition;-)

Bye Fridger

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Post #8by Darkmiss » 20.06.2003, 20:31

oh yeah i did, but forgot about that :roll:
the plus key switches between normal and Limit of knowlege textures

just gets better
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Post #9by fsgregs » 21.06.2003, 15:26

Darkmiss, your texture witrh bumpmap is great. Just to let you know, I also took the texture and added the "Ring of Fire" to the tectonic boundaries. Here is a screenshot

Image

You can get it at my website: http://www.fsgregs.org/celestia

Enjoy.

Frank

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Post #10by marc » 21.06.2003, 16:18

Though I havn't yet run it in celestia yet the texture looks great.
Is the ocean floor bumpmapped as well?
Its a perfect candidate for a dying earth which would make a nice companion to Don's terraformed Mars.

I've mirrored it on my sourceforge webspace, ill leave it there indefinitely so you can link to it from your homepage if you wish.

Here is the link.
http://mostlyharmless.sourceforge.net/p ... ymetry.zip

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Post #11by selden » 21.06.2003, 16:33

Paul,

I wrote a description of how I organize my extras directories. It's available at http://www.lns.cornell.edu/~seb/celestia/addon-intro.html

Add-on surface textures still have to be in textures subdirectories, it's just that they don't have to be in the one that comes with Celestia.
Selden

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Post #12by Gordon » 21.06.2003, 18:31

Frank,

i don't see the file in your directory. Which one is it ?

G.

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Post #13by fsgregs » 21.06.2003, 20:19

Sorry. Its called "Tectonic Earth.zip"

Frank

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Post #14by Gordon » 21.06.2003, 21:45

Frank,

on your site i see "tectonic earth" which links to http://www.fsgregs.org/celestia/files/tectonicearth.jpg (it's not the one shawn here) but I still don't see the .zip one.

G.

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Post #15by chris » 21.06.2003, 22:03

I've created a ZIP of Paul's Earth bathymetry textures along with an AltSurface .ssc and placed it on shatters.net as an example of how to create an alternate surface add-on. You can download it here:
http://www.shatters.net/celestia/files/earth-bathymetry.zip

Here are the contents of the .ssc file:

Code: Select all

AltSurface "bathymetry" "Sol/Earth"
{
    Color [ 0.85 0.85 1.0 ]
    Texture "Earth-Bathymetry.dds"
    BumpMap "Earth-Bump.png"
    BumpHeight 4.0
}


The directory structure I used (and the one that I recommend for all Celestia add-ons) looks like this:

Code: Select all

bathymetry/
    earth-bathymetry.ssc
    textures/
        medres/
            Earth-Bump.png
            Earth-Bathymetry.dds


This way, all that a user has to do to install the add-on is to unzip it in their extras folder.

Let me suggest an alternate method of implementing Frank's tectonic Earth add-on. It would be very easy to combine it with the bathymetry add-on by using Celestia's new OverlayTexture feature. Rather than creating an entirely new texture with the Ring of Fire painted over the Earth bathymetry texture, make a texture which just contains the Ring of Fire and transparent areas where the underlying texture should show through. Then, add another AltSurface to the .ssc:

Code: Select all

AltSurface "tectonic" "Sol/Earth"
{
    Color [ 0.85 0.85 1.0 ]
    Texture "Earth-Bathymetry.dds"
    BumpMap "Earth-Bump.png"
    BumpHeight 4.0
    OverlayTexture "ring-of-fire.png"
}


OverlayTexture was added mostly to implement the limit of knowledge masks, but as you can see there are other uses as well. A political map overlay for Earth is another possibility.

--Chris

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Post #16by fsgregs » 21.06.2003, 22:31

Chris:

These new features just keep getting better and better.

Thanks to you and Fridger and Christophe and everyone for both the Alt textures and overlay features.

Now, if I only knew how to create a transparent ring of fire???

:oops:

Frank

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Post #17by Darkmiss » 21.06.2003, 22:31

marc wrote:Is the ocean floor bumpmapped as well?


Sorry marc i could only find a standard bump map.

And thanks Chris for putting up the file and code.
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Post #18by Evil Dr Ganymede » 21.06.2003, 23:12

You know what'd be really nifty? A map of the Earth showing the bathymetry, but all the map would be coloured brown like the Sahara, with ice caps at the top. Sorta like what Earth would really look like if the oceans weren't there, rather than having the bathymetry bits coloured blue.

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Post #19by granthutchison » 21.06.2003, 23:20

Paul:
Darkmiss wrote:Sorry marc i could only find a standard bump map.
I made myself a bathymetry bumpmap from the old ETOPO dataset a few years ago, for another project. It resizes to a 1k Celestia texture. Give me an e-mail address by PM and I'll send it to you, if you want.

Grant

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Post #20by t00fri » 22.06.2003, 00:02

Evil Dr Ganymede wrote:You know what'd be really nifty? A map of the Earth showing the bathymetry, but all the map would be coloured brown like the Sahara, with ice caps at the top. Sorta like what Earth would really look like if the oceans weren't there, rather than having the bathymetry bits coloured blue.


You wrote what I am thinking since some time. If I had a bathimetry texture on my hd, I would have done it, just for fun, but my internet connection from home is too slow...

Bye Fridger


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