Earth Bathymetry 4k dds
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Topic authorDarkmiss
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Earth Bathymetry 4k dds
This is my first real attempt at creating a texture, well basicly just a touchup and conversion.
From a 5k Space-Graphics.com map http://www.space-graphics.com/earth1.htm
Earth Bathymetry 4k DDS and 4k bump map
Download here http://ennui.shatters.net/celestia/files/earth-bathymetry.zip 6mb
Due to the small size of my humble home page, This wil only be available on my web site for a few weeks.
So if anyone would like to add this texure to there own site, feel free
From a 5k Space-Graphics.com map http://www.space-graphics.com/earth1.htm
Earth Bathymetry 4k DDS and 4k bump map
Download here http://ennui.shatters.net/celestia/files/earth-bathymetry.zip 6mb
Due to the small size of my humble home page, This wil only be available on my web site for a few weeks.
So if anyone would like to add this texure to there own site, feel free
Last edited by Darkmiss on 07.07.2003, 21:50, edited 5 times in total.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
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RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
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Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
Paul,
Thanks!
However...
I think it's best if people don't edit solarsys.ssc any more. That makes it harder to upgrade to the next release of Celestia, which will contain an all new version of solarsys.ssc containing major revisions.
Don't forget that Celestia v1.3.x looks for SSC files in all the subdirectories within its /extras/ directory.
So I'd suggest that people using this add-on with Celestia v1.3.1pre4 and later create the directory extras/bathy/ containing BATHY.SSC plus the directory extras/bathy/textures/hires/ containing the DDS images.
Does this make sense?
Thanks!
However...
I think it's best if people don't edit solarsys.ssc any more. That makes it harder to upgrade to the next release of Celestia, which will contain an all new version of solarsys.ssc containing major revisions.
Don't forget that Celestia v1.3.x looks for SSC files in all the subdirectories within its /extras/ directory.
So I'd suggest that people using this add-on with Celestia v1.3.1pre4 and later create the directory extras/bathy/ containing BATHY.SSC plus the directory extras/bathy/textures/hires/ containing the DDS images.
Does this make sense?
Selden
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Topic authorDarkmiss
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Seldon, i didnt even know that textures can be used in the extras directory now. good stuff
i just have this texture next to my earth texture in the medres folder
then i used the "alt texture" entry in my solarsys.ssc
it;ll take time to get used to new ways of doing things
and ogg, in the new 1.3.1 pre 4 if you right click on a planet you can select alternate textures from a drop down list in the context menu
but i think the hows and whys about this should be release soon
it works really well
I can switch between Don's and Toofri's Pluto in seconds now
i just have this texture next to my earth texture in the medres folder
then i used the "alt texture" entry in my solarsys.ssc
it;ll take time to get used to new ways of doing things
and ogg, in the new 1.3.1 pre 4 if you right click on a planet you can select alternate textures from a drop down list in the context menu
but i think the hows and whys about this should be release soon
it works really well
I can switch between Don's and Toofri's Pluto in seconds now
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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Topic authorDarkmiss
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oh yeah i did, but forgot about that
the plus key switches between normal and Limit of knowlege textures
just gets better
the plus key switches between normal and Limit of knowlege textures
just gets better
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
Darkmiss, your texture witrh bumpmap is great. Just to let you know, I also took the texture and added the "Ring of Fire" to the tectonic boundaries. Here is a screenshot
You can get it at my website: http://www.fsgregs.org/celestia
Enjoy.
Frank
You can get it at my website: http://www.fsgregs.org/celestia
Enjoy.
Frank
Though I havn't yet run it in celestia yet the texture looks great.
Is the ocean floor bumpmapped as well?
Its a perfect candidate for a dying earth which would make a nice companion to Don's terraformed Mars.
I've mirrored it on my sourceforge webspace, ill leave it there indefinitely so you can link to it from your homepage if you wish.
Here is the link.
http://mostlyharmless.sourceforge.net/p ... ymetry.zip
Is the ocean floor bumpmapped as well?
Its a perfect candidate for a dying earth which would make a nice companion to Don's terraformed Mars.
I've mirrored it on my sourceforge webspace, ill leave it there indefinitely so you can link to it from your homepage if you wish.
Here is the link.
http://mostlyharmless.sourceforge.net/p ... ymetry.zip
Marc Griffith http://mostlyharmless.sf.net
Paul,
I wrote a description of how I organize my extras directories. It's available at http://www.lns.cornell.edu/~seb/celestia/addon-intro.html
Add-on surface textures still have to be in textures subdirectories, it's just that they don't have to be in the one that comes with Celestia.
I wrote a description of how I organize my extras directories. It's available at http://www.lns.cornell.edu/~seb/celestia/addon-intro.html
Add-on surface textures still have to be in textures subdirectories, it's just that they don't have to be in the one that comes with Celestia.
Selden
Frank,
on your site i see "tectonic earth" which links to http://www.fsgregs.org/celestia/files/tectonicearth.jpg (it's not the one shawn here) but I still don't see the .zip one.
G.
on your site i see "tectonic earth" which links to http://www.fsgregs.org/celestia/files/tectonicearth.jpg (it's not the one shawn here) but I still don't see the .zip one.
G.
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I've created a ZIP of Paul's Earth bathymetry textures along with an AltSurface .ssc and placed it on shatters.net as an example of how to create an alternate surface add-on. You can download it here:
http://www.shatters.net/celestia/files/earth-bathymetry.zip
Here are the contents of the .ssc file:
The directory structure I used (and the one that I recommend for all Celestia add-ons) looks like this:
This way, all that a user has to do to install the add-on is to unzip it in their extras folder.
Let me suggest an alternate method of implementing Frank's tectonic Earth add-on. It would be very easy to combine it with the bathymetry add-on by using Celestia's new OverlayTexture feature. Rather than creating an entirely new texture with the Ring of Fire painted over the Earth bathymetry texture, make a texture which just contains the Ring of Fire and transparent areas where the underlying texture should show through. Then, add another AltSurface to the .ssc:
OverlayTexture was added mostly to implement the limit of knowledge masks, but as you can see there are other uses as well. A political map overlay for Earth is another possibility.
--Chris
http://www.shatters.net/celestia/files/earth-bathymetry.zip
Here are the contents of the .ssc file:
Code: Select all
AltSurface "bathymetry" "Sol/Earth"
{
Color [ 0.85 0.85 1.0 ]
Texture "Earth-Bathymetry.dds"
BumpMap "Earth-Bump.png"
BumpHeight 4.0
}
The directory structure I used (and the one that I recommend for all Celestia add-ons) looks like this:
Code: Select all
bathymetry/
earth-bathymetry.ssc
textures/
medres/
Earth-Bump.png
Earth-Bathymetry.dds
This way, all that a user has to do to install the add-on is to unzip it in their extras folder.
Let me suggest an alternate method of implementing Frank's tectonic Earth add-on. It would be very easy to combine it with the bathymetry add-on by using Celestia's new OverlayTexture feature. Rather than creating an entirely new texture with the Ring of Fire painted over the Earth bathymetry texture, make a texture which just contains the Ring of Fire and transparent areas where the underlying texture should show through. Then, add another AltSurface to the .ssc:
Code: Select all
AltSurface "tectonic" "Sol/Earth"
{
Color [ 0.85 0.85 1.0 ]
Texture "Earth-Bathymetry.dds"
BumpMap "Earth-Bump.png"
BumpHeight 4.0
OverlayTexture "ring-of-fire.png"
}
OverlayTexture was added mostly to implement the limit of knowledge masks, but as you can see there are other uses as well. A political map overlay for Earth is another possibility.
--Chris
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Topic authorDarkmiss
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marc wrote:Is the ocean floor bumpmapped as well?
Sorry marc i could only find a standard bump map.
And thanks Chris for putting up the file and code.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32
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- t00fri
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Evil Dr Ganymede wrote:You know what'd be really nifty? A map of the Earth showing the bathymetry, but all the map would be coloured brown like the Sahara, with ice caps at the top. Sorta like what Earth would really look like if the oceans weren't there, rather than having the bathymetry bits coloured blue.
You wrote what I am thinking since some time. If I had a bathimetry texture on my hd, I would have done it, just for fun, but my internet connection from home is too slow...
Bye Fridger