Missing lok masks
Posted: 19.06.2003, 14:56
Hi,
When testing the new Celestia 1.3.1 pre4 i've noticed that some bodies have a lok AltSurface defined but the lok textures are included on the base package. These are the cases of Mimas and Triton. The default textues that come with Celestia have cloned areas, especially in the case of Triton, so I decided to produce them on my own:
This the one for Mimas:
For Triton I've also noticed that the base texture has seriously cloned areas that fake parts that we already have in the 75% coverage texture of Voyager 2. For my personal installation I use the cloned texture for "normal" texture and the Voyager 2 with lok mask on the "limit of knowledge surface, take a look:
Original
Not cloned
I can make this textures available if any one is interested
P.D. I've also noticed that the AltSurface definition for Mimas doesn't include the Colour and Blendtexture parameters as the "normal" has, so when you change to lok textures also the colour changes.
I'm guessing if it's not a bug
When testing the new Celestia 1.3.1 pre4 i've noticed that some bodies have a lok AltSurface defined but the lok textures are included on the base package. These are the cases of Mimas and Triton. The default textues that come with Celestia have cloned areas, especially in the case of Triton, so I decided to produce them on my own:
This the one for Mimas:
For Triton I've also noticed that the base texture has seriously cloned areas that fake parts that we already have in the 75% coverage texture of Voyager 2. For my personal installation I use the cloned texture for "normal" texture and the Voyager 2 with lok mask on the "limit of knowledge surface, take a look:
Original
Not cloned
I can make this textures available if any one is interested
P.D. I've also noticed that the AltSurface definition for Mimas doesn't include the Colour and Blendtexture parameters as the "normal" has, so when you change to lok textures also the colour changes.
Code: Select all
AltSurface "limit of knowledge" "Sol/Saturn/Mimas"
{
Texture "mimas.jpg"
--> Color [ 0.75 0.63 0.58 ] <--
--> BlendTexture true <--
OverlayTexture "mimas-lok-mask.png"
}
I'm guessing if it's not a bug