CelTextures Vol 2.0

Tips for creating and manipulating planet textures for Celestia.
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EarthMoon
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Joined: 02.07.2022
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CelTextures Vol 2.0

Post #1by EarthMoon » 16.12.2023, 09:49

More than a year ago, I have published some planetary textures (CelTextures Vol 1.0). Now I have created another bunch of (really better) 2k textures:

CelTextures_Vol_2.0-preview.png
Preview


*.jpg: Default/Albedo/Diffuse Textures
*_e.jpg: Emsisive/Night maps
*_s.jpg: Specular maps
*_n.jpg: Normal maps

The texture names describe the type of the object the texture was made for: icy*.jpg for icy objects, lava*.jpg for glowing/burning/lava objects etc.

Spoiler
(Don't mind the Vol 1.0 pack, I was a noob in making textures when I created them lol)
Attachments
CelTextures_Vol_2.0.zip
(43.68 MiB) Downloaded 131 times
Crew: "We are orbiting a black hole."
Control Center: "Do not fly too close to the black hole!"
Crew: "OH OOPS..."

Celestia versions:
1.6.3, 1.7.0 sRGB, 1.6.1 ED (plain)

Current projects:
Celestial (a Celestia-like program written in Python)

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