Some help installing textures
Posted: 23.05.2003, 05:59
Can somebody give me a few pointers on getting these textures to work?
FOr example: I have downloaded a high res set of mars textures, the set includes A main dds file as well as png files for the bumpmaps and the clouds. I have my soler system data file edited like this for mars
"Mars" "Sol"
{
Texture "mars.dds"
BumpMap "Mars-Bump.png"
BumpHeight 2.5
Color [ 1 0.75 0.7 ]
HazeColor [ 1 1 1 ]
HazeDensity 0.45
Radius 3394
# Oblateness 0.006
Atmosphere {
Height 30
Lower [ 0.8 0.6 0.6 ]
Upper [ 0.7 0.3 0.3 ]
Sky [ 0.83 0.75 0.65 ]
CloudHeight 7
CloudSpeed 65
CloudMap "mars-Clouds.png"
}
CustomOrbit "vsop87-mars"
EllipticalOrbit
{
Period 1.8809
SemiMajorAxis 1.5237
Eccentricity 0.0934
Inclination 1.8506
AscendingNode 49.479
LongOfPericenter 336.041
MeanLongitude 355.453
}
RotationPeriod 24.622962
Obliquity 26.72
EquatorAscendingNode 82.91
RotationOffset 136.005
Albedo 0.150
}
I see a much better looking mars with this but i could swear i'm not seeing any bumpmapping it still looks rather flat, i've seen some pics with much better results, what am i doing wrong here? I have the latest version of celestia 1.30 as well as a video card thats perfectly capable of running this stuff, gf4 ti 4600.
Also if i wanted to use a normal map insted of a bumpmap would i just add NormalMap "mapname.dds" assuming it's a dds file?
Thanks for any help.
-Zeejay-
FOr example: I have downloaded a high res set of mars textures, the set includes A main dds file as well as png files for the bumpmaps and the clouds. I have my soler system data file edited like this for mars
"Mars" "Sol"
{
Texture "mars.dds"
BumpMap "Mars-Bump.png"
BumpHeight 2.5
Color [ 1 0.75 0.7 ]
HazeColor [ 1 1 1 ]
HazeDensity 0.45
Radius 3394
# Oblateness 0.006
Atmosphere {
Height 30
Lower [ 0.8 0.6 0.6 ]
Upper [ 0.7 0.3 0.3 ]
Sky [ 0.83 0.75 0.65 ]
CloudHeight 7
CloudSpeed 65
CloudMap "mars-Clouds.png"
}
CustomOrbit "vsop87-mars"
EllipticalOrbit
{
Period 1.8809
SemiMajorAxis 1.5237
Eccentricity 0.0934
Inclination 1.8506
AscendingNode 49.479
LongOfPericenter 336.041
MeanLongitude 355.453
}
RotationPeriod 24.622962
Obliquity 26.72
EquatorAscendingNode 82.91
RotationOffset 136.005
Albedo 0.150
}
I see a much better looking mars with this but i could swear i'm not seeing any bumpmapping it still looks rather flat, i've seen some pics with much better results, what am i doing wrong here? I have the latest version of celestia 1.30 as well as a video card thats perfectly capable of running this stuff, gf4 ti 4600.
Also if i wanted to use a normal map insted of a bumpmap would i just add NormalMap "mapname.dds" assuming it's a dds file?
Thanks for any help.
-Zeejay-