My new 8k flat Mars texture

Tips for creating and manipulating planet textures for Celestia.
Topic author
jim
Posts: 378
Joined: 14.01.2003
With us: 21 years 10 months
Location: Germany

My new 8k flat Mars texture

Post #1by jim » 19.05.2003, 17:16

Hi all,

My new 8K 'flat' Mars texture is ready :D.
While i worked with my old mars texture i found out that the image manipulation by Space Grafics caused a significant lose of details. Therefore i searched for a better mars texture and found this on PDS MAP-A-PLANET. But a really big problem was that this texture does't match with a bump map. Now i found a way to eliminate the distortions. OK this was one of the hardest jobs i ever did with Photoshop ;-). After some final color corrections (removeing the blue from dark areas, reduceing the saturation)

The shots was made with this adjustmenst: 8k DXT1 Mars map, 8k DXT3 normal map, no ambient light, OpenGL vertex program (no haze)

Image

Image

Image

The next shot is a little demonstration how importent is a good bump map for my flat Mars.
Image

Finaly my current thinking of the colors of Mars. This shot was made with OpenGL vertex program/NVidea combiners. I've included an orange filter in my cloud map to simulate the haze caused by the dust in the lower atmosphere. For Celestias haze effect i used a bright light-blue which shall simulate the haze caused by the upper atmosphere.
Image

My next step will be a better 8k normal map. The current map is build from a 5760x2880 data set and a real 8k map will further improve the details.

Bye Jens

p.s. John Van Vliet, i think this is good demonstration how powerful the JPG format can be. All the pictures together have a size of only 318KB ( best PNG compression: 2,61MB / Celestia PNG's: 4,3MB ) and the quality is excelent for the web.

Darkmiss
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Location: London, England

Post #2by Darkmiss » 20.05.2003, 00:36

Whoaw! jim, this looks great, i thought Don's Mars would be king for quite a while IMO, but this is just as good.

Nice work 8)


p.s. John Van Vliet, i think this is good demonstration how powerful the JPG format can be. All the pictures together have a size of only 318KB ( best PNG compression: 2,61MB / Celestia PNG's: 4,3MB ) and the quality is excelent for the web.


Yeah, PNG are not for web graphics at all, JPG and GIF work fine.
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Topic author
jim
Posts: 378
Joined: 14.01.2003
With us: 21 years 10 months
Location: Germany

Post #3by jim » 20.05.2003, 16:44

Hi all,

The new Mars texture is now avialable on my web site. Sorry it's only the JPG version becaus my limeded webspace but it should be not to difficult to build a DDS version.

I think i foregot to mention this texture is designed to match (perfect) with the 16 bit MOLA dataset. I will upload my 8k normal map if Celestia works with 'standard' normal maps.

Tell me what you think about this Mars map.

Bye Jens

Topic author
jim
Posts: 378
Joined: 14.01.2003
With us: 21 years 10 months
Location: Germany

Post #4by jim » 21.05.2003, 15:26

Hi all,

Thanks to Chris I have now web space on shatters.net :D.
You will upload there in the future my textures and Celestia addons. At the moment you can find there a 8k DDS version of my flat Mars map.

http://www.celestiaproject.net/~jim/files/flatmars_8k.dds.zip (14,3MB)

I recommend my little script to build 4k and 2k DDS files.

http://celestiaproject.net/forum/viewtopic.php?t=2404

Bye Jens


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