I've been toying with 3DS Max for a few years and recently stumbled across Celestia. I've never really done much with UVW mapping and low-polygon meshes but this program provides a great opportunity to do so! But I'm having difficulties with multiple textures on a single mesh.
I tried a multi-subobject material first - guess that doesn't work with celestia?? This is probably easy, but for some reason it's giving me fits
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Here's my process/example: create a cube, convert to editable mesh, select first face, apply UVW planar map to that face, apply texture, collapse the stack, repeat for the remaining faces. The textures are 6 (different colored) jpg's, sizes are 256x256.
Everything looks fine in max, but in Celestia, I get a cube that is a solid color (usually the last color I applied). It feels like I'm just overlooking something simple....
What am I doing wrong? Any help is much appreciated!!
BTW: awesome program!! I've been lurking the forums for quite a while now and finally decided to speak up
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