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Earth 4k

Posted: 15.04.2003, 16:54
by ElPelado
I NEED, IF SOMEONE HAVE THEM, .dds 4K TEXTURES OF EARTH, EARTHBUMP AND EARTHSPEC.
PLEASE

Posted: 18.04.2003, 10:02
by ElPelado
PLEASE I NEED THE TEXTURES!!!!

Posted: 18.04.2003, 16:18
by Don. Edwards
Well I made several sizes of an Earth texture. If you would do a search through the forum you would find the link for the download. But since you are in shuch desperate need I will post the adress to my 4k Earth texture pack.
http://63.224.48.65/~impulse/NewEarth4k.zip
and this for the clouds
http://63.224.48.65/~impulse/New-Earth-Clouds.zip

I hope this is what you are looking for. There are muliple vertions of the texture. I always plug the specmap into the main texture so you can either use it that way or by pluging it into the .ssc file.
Good luck.
Don.

Posted: 18.04.2003, 22:53
by ElPelado
thank you very much, i have already downloaded them, but doesn't matter.
what i rally need is a 4k dds bumpam, than you didnt put in your zip file.
can you explain me how to make dds textures?? i read some posts about this, but i dont understand.

and about the bumpmaping, thanks for the help. but i have a question:
who made all the bumpmaps on the net?? you said that is not simply, so?

Posted: 18.04.2003, 23:59
by Guest
ElPelado...get a grip. Everyting you require is here on this forum...just be patient and do a search.

Blimey!

Posted: 19.04.2003, 20:09
by Don. Edwards
I have only made one dds bumpmap for earth and I didn't quite like the way it turned out. The instruction for making one are here in the forum so I sugest you search them up and give a try at making your own. I only give freebe help once per forum thread.

As for the other bumpmaps. As I said the ones for Earth Mars and other planets in our system are generated from elevation data not from the texture itself. As I stated you can make your own for other planets by either making a grayscale image of your texture or by opening it up in a image editor like photoshop or GIMP and useing the decompose funtion and breaking th image down into its R G B values. Then you can save each color value as a seperate image and try each one to see which one works best for you. But to get a real bumpmap you have to have the elevation data and have a way to generate it into a visible image. I and I don't think anyone in the forum can help you with that one.