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Filter Forge Ice Giants

Posted: 18.04.2021, 19:13
by MrSpace43
So here's something I wanted to show off. A few of you may remember that I made an ice giant for CelWP named "Darler." I had made a custom filter a while ago in a program called "Filter Forge" that I can use to make realistic-looking ice giant textures, which is what I used to make Darler. Here's another generated ice giant texture made using this preset:
Filter Forge Ice Giant texture preset.png

Here is an ice giant in Celestia with its textures in use:
Ice giant test.png
Ice giant test 2.png
Ice giant test 3.png
(Rings made using a separate filter that I might talk about another time)

Added after 18 minutes 14 seconds:
There are 9 settings for this filter, 7 of which determine the overall look of the textures (6 of those for the surface, and 1 for the clouds), while the other 2 just swap between the surface texture and the cloud texture (with or without alpha).
Parameters.png
Parameters.png (31.33 KiB) Viewed 4981 times


Added after 33 minutes 54 seconds:
-The temperature parameter goes from 0 to 100, and changes the color of the ice giant's surface texture depending on the temperature. The color goes from a Neptunian-blue at value 0 to a lemon-yellow at value 100, with a Uranus-like (but kinda not really) green somewhere in the middle (value 50):
Temperature.png


-The band distinction parameter goes from 1 to 100, and this changes the visibility of the darker bands on the surface texture. At value 0, the bands aren't visible (perfect for Uranus-like ice giants), while at value 100, they are clearly visible:
Band Distinction.png

-The band variation parameter basically just changes the variation of the bands on the surface (value goes from 1 to 30000).

-The band distortion parameters (Cloud Dist. Var. 1 & 2) simply just determine the distort variation of the bands (values on both again, go from 1 to 30000).

-Surface variation just changes the seed for the main surface (value yet again, goes from 1 to 30000).

If we check the box that says "Cloud Map," we will be given the planet's alpha cloud map texture, which is nothing more than just white cloud streaks on a black background (unless of the "Clouds with Alpha" box is checked which will display the cloud map for use in Celestia):
Filter Forge Ice Giant cloud texture preset.png


-The cloud variation parameter (Cloud Streak Var.) is the only parameter that affects the cloud texture, and again, it pretty much changes the seed for the clouds (value goes from 1 to 30000).

Overall I'm pleased with how this filter turned out and will use this for more ice giants that I might create sometime in the future.