Height map from Mesh in Blender
Posted: 15.04.2021, 10:44
you can use this .blend file to help you make height maps from already existing or your own models (for 2.70!!)
how to use
first open it
you should see a mesh of Wild 2
and nodes below that
first, you need to switch "blender render" to "cycles render"
then go into the node editor at the bottom, and hit "a" to select all the nodes at the bottom
hit Ctrl+C to copy them
then delete the wild 2 mesh, and import your mesh you want to process a height map from
and after importing your mesh, give it a new material
now past the nodes you copied before by hitting Ctrl+V
after they appear you can delete the 2 nodes your new material added to the node editor
then go into render view and hit "0" to go to the camera view (do not mess with camera posission, if you do, that will mess you up, if your model is not centered in the middle just move it there not the camera
just mess and learn what each node setting does, in addition to this you can also mess with the scale of the model untill you get a result you like
then in the render settings, change the "Resolution" to 4096x2048
and if you have the slider bar set at 100% that will give you a 4k texture but if you keep it at 50% that will give you a 2k texture
then render your map and then export it by hitting F3 on your keyboard
after exporting please do the stuff below
your going to need to flip your map in a photoediting program wth the flip tool
and you may also need to mess with the offset to get it to line up to your diffuse texture
you don't need to credit me for this if you do use it
here is the download link
how to use
first open it
you should see a mesh of Wild 2
and nodes below that
first, you need to switch "blender render" to "cycles render"
then go into the node editor at the bottom, and hit "a" to select all the nodes at the bottom
hit Ctrl+C to copy them
then delete the wild 2 mesh, and import your mesh you want to process a height map from
and after importing your mesh, give it a new material
now past the nodes you copied before by hitting Ctrl+V
after they appear you can delete the 2 nodes your new material added to the node editor
then go into render view and hit "0" to go to the camera view (do not mess with camera posission, if you do, that will mess you up, if your model is not centered in the middle just move it there not the camera
just mess and learn what each node setting does, in addition to this you can also mess with the scale of the model untill you get a result you like
then in the render settings, change the "Resolution" to 4096x2048
and if you have the slider bar set at 100% that will give you a 4k texture but if you keep it at 50% that will give you a 2k texture
then render your map and then export it by hitting F3 on your keyboard
after exporting please do the stuff below
your going to need to flip your map in a photoediting program wth the flip tool
and you may also need to mess with the offset to get it to line up to your diffuse texture
you don't need to credit me for this if you do use it
here is the download link