Updating exoplanet textures
Posted: 22.11.2019, 23:10
Since March, Sirius_Alpha has been doing a great job updating Celestia's exoplanet catalog. Actually I also have an exoplanet catalog generated from the NASA Exoplanet Archive, but theirs is better and more complete. One thing that the exoplanet catalog is missing, however, is new textures. We have great new star textures from FarGetaNik (which I'm hoping will be included in default Celestia), so the standard exoplanet textures should be updated too! Some ideas as to what these textures would look like:
For Jovians, in 2016 Andrew Tribick posted a list of temperature classes on Celestial Matters:
For Super-Earths/Neptunes, I'm not really sure what the textures should look like, but there are a lot of these planets and we need more than just the venuslike texture. Cold planets (<90K according to Andrew) would probably resemble Uranus and Neptune. Other planets might resemble their Jovian equivalents? Or if in the habitable zone, they might be panthalassas?
For terrestrials, the asteroid texture can still be used for the very smallest planets, which are likely dead, airless rocks (although a new asteroid texture would be nice...Askaniy?), but most terrestrial planets will need different textures. Here are my guesses:
Of course, many textures exist for most of these planet types, but if they're going to be included with the Celestia distribution as standard exoplanet textures, they must be free use, which not all Celestia addons are. And there aren't textures for some planet types, such as many of the Hot Jupiters.
Edit: and this is my 100th post!
For Jovians, in 2016 Andrew Tribick posted a list of temperature classes on Celestial Matters:
ajtribick wrote:
- Extremely hot Jupiter >2000K (TiO, not sure what this would look like...)
- Hot Jupiter 1700-2000K (relatively dark CaTiO₃/Al₂O₃ clouds)
- Hot Jupiter 1600-1700K (bright MgSiO₃ clouds on western hemisphere)
- Hot Jupiter 1500-1600K (mostly cloud-free except nightside and western limb)
- Hot Jupiter 1200-1400K (bright MnS clouds)
- Hot Jupiter 1000-1200K (mostly cloud-free except nightside and western limb)
- Hot Jupiter 700-1000K (chloride/sulfide clouds, maybe cirrus-like?)
- Warm Jupiter 350-700K (cloud free, Sudarsky class III)
- Temperate Jupiter 250–350K (small amount of water clouds? Or just keep as class III?)
- Temperate Jupiter 200-250K (water clouds, Sudarsky class II)
- Cool Jupiter 150-200K (yellowish from NH₄SH photochemistry? Or just keep as class II?)
- Cool Jupiter <150K (ammonia clouds, Sudarsky class I)
For Super-Earths/Neptunes, I'm not really sure what the textures should look like, but there are a lot of these planets and we need more than just the venuslike texture. Cold planets (<90K according to Andrew) would probably resemble Uranus and Neptune. Other planets might resemble their Jovian equivalents? Or if in the habitable zone, they might be panthalassas?
For terrestrials, the asteroid texture can still be used for the very smallest planets, which are likely dead, airless rocks (although a new asteroid texture would be nice...Askaniy?), but most terrestrial planets will need different textures. Here are my guesses:
- Hot planets (interior to the habitable zone) would probably either lose their atmospheres like Mercury (these would have the asteroid texture) or have runaway greenhouse effects like Venus, with the mass cutoff being...somewhere between these two planets. Some Venus analogs end up classified as super-Earths due to their density (e.g. TRAPPIST-1 b); I'm not sure what to do about this. Of course the hottest planets would be molten.
- Planets in the habitable zone shouldn't all have textures resembling Earth. Maybe more like Mars, or something between Earth and Mars.
- Cold planets might look like the moons of Jupiter, or Pluto, or a more icy Mars. Then again they might look more like Titan. There are several types of worlds here, but what are the cutoffs between them?
Of course, many textures exist for most of these planet types, but if they're going to be included with the Celestia distribution as standard exoplanet textures, they must be free use, which not all Celestia addons are. And there aren't textures for some planet types, such as many of the Hot Jupiters.
Edit: and this is my 100th post!