Vesta Albedo Texture
Posted: 26.10.2016, 21:09
I created a high-resolution albedo texture for Vesta. Here a 8k jpg preview (orginal file is 26702x13351 pixels):
The data is from here: http://sbn.psi.edu/archive/dawn/fc/DWNVFC2_2/EXTRAS/HAMO_COLOR/
Unfortunately for an amateur image processing enthusiast the textures are 32bit HDR 1 GB tiff monsters, which I can't handle. So I had to convert them to ordinary 8bit png images for further use. Because of the low contrast, I might have lost some details there, but I have a different problem... anyways an red green violet filter composite (violet mixed with 20% green to simulate "blue") resulted in basically grey map. So this is a near-IR green violet composite, with saturation exagerated by a factor of 2. See how "colorful" it is... after a bit of google search I found Vesta's bond albedo to be 0.20, wich is consistend assuming the trextures to be gamma-corrected.
I'm very confused by the coordinate system of Vesta. There is one IAU system centered around Olbers Regio, and a Dawn one defined by the Claudia crater. Reading along the documentation of the textures, it says westermost longitude is -210° so I assumed I had to shift the texture by 30° to the left to have 0° centered for use in Celestia. But I don't even know which coordinate system is used there, presumably the Dawn system. The texture doesn't fit the 3D models I use. Which brings up another question: Is the coordinate system based on Vesta's shape? It's approximately an oblate spheroid, but is usually modelled as a triaxial ellipsoid. So if it has a longest axis, does it coincide with the prime meridian or is was chosen randomly?
I guess my offset was simply wrong and I might need an offset of 180° instead if I interprete Vesta maps correctly.
The data is from here: http://sbn.psi.edu/archive/dawn/fc/DWNVFC2_2/EXTRAS/HAMO_COLOR/
Unfortunately for an amateur image processing enthusiast the textures are 32bit HDR 1 GB tiff monsters, which I can't handle. So I had to convert them to ordinary 8bit png images for further use. Because of the low contrast, I might have lost some details there, but I have a different problem... anyways an red green violet filter composite (violet mixed with 20% green to simulate "blue") resulted in basically grey map. So this is a near-IR green violet composite, with saturation exagerated by a factor of 2. See how "colorful" it is... after a bit of google search I found Vesta's bond albedo to be 0.20, wich is consistend assuming the trextures to be gamma-corrected.
I'm very confused by the coordinate system of Vesta. There is one IAU system centered around Olbers Regio, and a Dawn one defined by the Claudia crater. Reading along the documentation of the textures, it says westermost longitude is -210° so I assumed I had to shift the texture by 30° to the left to have 0° centered for use in Celestia. But I don't even know which coordinate system is used there, presumably the Dawn system. The texture doesn't fit the 3D models I use. Which brings up another question: Is the coordinate system based on Vesta's shape? It's approximately an oblate spheroid, but is usually modelled as a triaxial ellipsoid. So if it has a longest axis, does it coincide with the prime meridian or is was chosen randomly?
I guess my offset was simply wrong and I might need an offset of 180° instead if I interprete Vesta maps correctly.