Earth Texture comparison from 1k to 16k
Posted: 27.01.2003, 21:53
You might remember the following formula which gives the Altitude maximum to see the most detail surface element on a planet without any blur:
Altitude A = P * PI * R / T / TAN(F/2)
Where
R = radius of planet (km)
T = number of texels in the texture map around the circumference
F = field of view
P = pixels across width of window
A = altitude (above surface) at which one texel fills one pixel at the center of the window (km)
PI = the ratio of circumference to diameter for a circle
To illustrate this, and to show how an Earth 16k texture is rendered, I made an image showing the Earth at different altitude (1000km, 3000km, 15000km and 30000km) with different textures (16k, 8k, 4k, 2k and 1k).
You'll see that over an altitude of 30000km there is no "noticeable" difference between a 16k texture and a 1k texture!
Here it is
http://ennui.shatters.net/gallery/view_photo.php?set_albumName=Calculus&id=Texture_comparison_Earth_Greece_1k_16k_1000km_30000km
Altitude A = P * PI * R / T / TAN(F/2)
Where
R = radius of planet (km)
T = number of texels in the texture map around the circumference
F = field of view
P = pixels across width of window
A = altitude (above surface) at which one texel fills one pixel at the center of the window (km)
PI = the ratio of circumference to diameter for a circle
To illustrate this, and to show how an Earth 16k texture is rendered, I made an image showing the Earth at different altitude (1000km, 3000km, 15000km and 30000km) with different textures (16k, 8k, 4k, 2k and 1k).
You'll see that over an altitude of 30000km there is no "noticeable" difference between a 16k texture and a 1k texture!
Here it is
http://ennui.shatters.net/gallery/view_photo.php?set_albumName=Calculus&id=Texture_comparison_Earth_Greece_1k_16k_1000km_30000km