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Uranus - Artists concept

Posted: 09.09.2011, 07:28
by John Van Vliet
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Re: Uranus - Artists concept

Posted: 10.09.2011, 13:21
by Fenerit
Nice, John. Could make it even 4K? :roll: 8)

Re: Uranus - Artists concept

Posted: 10.09.2011, 16:37
by ajtribick
Really we need to have the facility to add seasonal textures in Celestia...

Re: Uranus - Artists concept

Posted: 10.09.2011, 20:21
by John Van Vliet
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Re: Uranus - Artists concept

Posted: 10.09.2011, 20:36
by Fenerit
Thank you, John. 8)

Re: Uranus - Artists concept

Posted: 10.09.2011, 22:24
by t00fri
ajtribick wrote:Really we need to have the facility to add seasonal textures in Celestia...

You mean like in Cosmographia? ;-)

Fridger

Re: Uranus - Artists concept

Posted: 12.09.2011, 06:46
by W0RLDBUILDER
t00fri wrote:
ajtribick wrote:Really we need to have the facility to add seasonal textures in Celestia...

You mean like in Cosmographia? ;-)

Fridger
Not trying to go off topic, but I find it irritating that Cosmographia's getting all this cool stuff Celestia needs but of course will never have. Anyway, about the Uranus texture, I like it. Feels much more real, IMO than the default Uranus texture.

Re: Uranus - Artists concept

Posted: 12.09.2011, 20:10
by John Van Vliet
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Re: Uranus - Artists concept

Posted: 28.10.2012, 07:25
by TheStressPuppy
Nice looking map John. Have you considered updating it using new images from Keck II? I know they are near infrared images, and Uranus is pale blue/green, and featureless to the naked eye, but i figure an "alt surface" using the near infrared would be awesome.

Re: Uranus - Artists concept -- dead

Posted: 28.10.2012, 09:11
by John Van Vliet
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Re: Uranus - Artists concept

Posted: 28.10.2012, 21:01
by TheStressPuppy
Understood. Looking forward to update :)