lro-wac full moon map --dead

Tips for creating and manipulating planet textures for Celestia.
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John Van Vliet
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lro-wac full moon map --dead

Post #1by John Van Vliet » 18.03.2011, 03:57

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Re: lro-wac full moon map

Post #2by John Van Vliet » 19.03.2011, 08:13

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Re: lro-wac full moon map

Post #3by John Van Vliet » 21.03.2011, 21:33

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Re: lro-wac full moon map

Post #4by John Van Vliet » 23.03.2011, 04:07

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abramson
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Re: lro-wac full moon map

Post #5by abramson » 23.03.2011, 20:55

Commendable efforts! Weird, though, that this cannot be done quantitatively and automatically. Weirder, even, that the released images have different intensities.

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Re: lro-wac full moon map

Post #6by John Van Vliet » 23.03.2011, 21:21

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Re: lro-wac full moon map

Post #7by John Van Vliet » 06.04.2011, 08:40

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t00fri
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Re: lro-wac full moon map

Post #8by t00fri » 06.04.2011, 10:40

john Van Vliet wrote:weird things all right
i am thinking that THREE different groups of undergrads worked on the three parts separately
and as normal -- did NOT talk to each other .

the north dose NOT even have the same tonal shading as the mid range
i have had to use two different north-pole areas maps to get "close" to the mid range

the pds IMG files do state that ISIS3 was used to make them but ..................

Why don't you write to the responsible lead scientist and ask what's going on. Another option would be to inquire with 'emazarico' from the LRO-LOLA group.

That's what I would do before spending my time on this texture...

Fridger

PS: I suppose you took into account that the projection of the published polar imaging data is different from that of the central portion. Could it be that your ISIS3 reprojection of the polar strips into 'simple cylindrical' format was done incorrectly?
Image

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Re: lro-wac full moon map

Post #9by John Van Vliet » 06.04.2011, 20:02

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Re: lro-wac full moon map

Post #10by John Van Vliet » 16.04.2011, 03:27

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Re: lro-wac full moon map

Post #11by John Van Vliet » 12.05.2011, 00:41

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Re: lro-wac full moon map

Post #12by abramson » 12.05.2011, 12:44

john Van Vliet wrote:making progress
You are made of awesomeness.

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Re: lro-wac full moon map

Post #13by John Van Vliet » 12.05.2011, 18:24

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Re: lro-wac full moon map

Post #14by John Van Vliet » 21.07.2011, 04:11

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Re: lro-wac full moon map

Post #15by Hungry4info » 21.07.2011, 07:02

Wow, very nice!
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

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Re: lro-wac full moon map

Post #16by John Van Vliet » 22.07.2011, 20:11

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Re: lro-wac full moon map

Post #17by abramson » 29.07.2011, 20:17

John, I have downloaded your Moon 3.0 from Motherlode (64k, L6, based on the LRO-WAC). It's beautiful, the details are incredible, and its seamless.

There is something that I wanted to share, to see if you have seen the same. I find this texture it a little too "shaded". Do you find it so? The illumination is not close to local noon, but morning in parts of the surface, and afternoon in others. As such, the full moon looks weird. In my opinion your old 32k Clementine surface (the one you remapped to match with JAXA normals) looks more natural from a distance.

I will upload some examples if necesary, but perhaps there is no need and everybody has seen the same.

It's a pity that the LRO didn't release a shadowless texture.

Guillermo

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Re: lro-wac full moon map

Post #18by John Van Vliet » 29.07.2011, 21:23

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Re: lro-wac full moon map

Post #19by abramson » 30.07.2011, 00:20

john Van Vliet wrote:and look at the "fun" i had with the north and south
Indeed. And it ended up very very well! Thanks again for sharing it.

G


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