Creating new cloud maps.
Posted: 14.01.2003, 15:57
Greetings to all.
I have recently downloaded a very good photoshop plugin caleld lunarcell which allows the creation of fictitional planetary textures, including bumpmaps and night-side maps.
It also allows the creation of cloud textures. However, for these textures to work correctly with Celestia, they must be on a PNG format going from totally opaque white to totally transparent white. The plugin generates the textures on a gradient going from white to black.
The question is: Anyone knows how I can turn these gradients from "black to white" into "transparent to white" in Photoshop?
Thanx for any reply.
I have recently downloaded a very good photoshop plugin caleld lunarcell which allows the creation of fictitional planetary textures, including bumpmaps and night-side maps.
It also allows the creation of cloud textures. However, for these textures to work correctly with Celestia, they must be on a PNG format going from totally opaque white to totally transparent white. The plugin generates the textures on a gradient going from white to black.
The question is: Anyone knows how I can turn these gradients from "black to white" into "transparent to white" in Photoshop?
Thanx for any reply.