Creating new cloud maps.

Tips for creating and manipulating planet textures for Celestia.
Topic author
Diogo

Creating new cloud maps.

Post #1by Diogo » 14.01.2003, 15:57

Greetings to all.

I have recently downloaded a very good photoshop plugin caleld lunarcell which allows the creation of fictitional planetary textures, including bumpmaps and night-side maps.
It also allows the creation of cloud textures. However, for these textures to work correctly with Celestia, they must be on a PNG format going from totally opaque white to totally transparent white. The plugin generates the textures on a gradient going from white to black.

The question is: Anyone knows how I can turn these gradients from "black to white" into "transparent to white" in Photoshop?

Thanx for any reply.

Don. Edwards
Posts: 1510
Joined: 07.09.2002
Age: 59
With us: 22 years 2 months
Location: Albany, Oregon

Post #2by Don. Edwards » 14.01.2003, 19:20

If you would have scoled down just a little further you would have found a thred called "Cloud textures and transparency". Now inside this tread on the second page I give a rather lengthy but acurate step-by-step how-to on how to use The Gimp to do this vary thing. It can be done in Photshop as well but I do not know the steps for it. I recomend downloading Gimp and giving this a try.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.


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