A better Moon
Posted: 04.11.2009, 00:14
The topographic data acquired by JAXA's Kaguya mission has been released to the public, and now we finally can produce a decent normal map for the Moon. Here's are two images from Celestia using a 5760x2880 normal map and the high resolution albedo map from the standard Celestia package:
The second image is deliberately overzoomed to show the limitations of the data. For a better look at the possibilities of this new data set, see Jason Perry's video:
http://www.youtube.com/watch?v=arMmSCQiuic
I explicitly did not reduce the normal map to a power of two size. Newer graphics cards fully support non-power-of-two textures, and I wanted to preserve as much detail as possible. The texture is compressed with DXT5 (aka BC3nm) compression. I started with the normal map produced by Mike Howard (see this thread: http://www.unmannedspaceflight.com/inde ... =6281&st=0 ), rotated it by 180 degrees, and compressed it with nvcompress (CUDA on.) There's more work to done with the polar regions, where some processing artifacts remain.
--Chris
The second image is deliberately overzoomed to show the limitations of the data. For a better look at the possibilities of this new data set, see Jason Perry's video:
http://www.youtube.com/watch?v=arMmSCQiuic
I explicitly did not reduce the normal map to a power of two size. Newer graphics cards fully support non-power-of-two textures, and I wanted to preserve as much detail as possible. The texture is compressed with DXT5 (aka BC3nm) compression. I started with the normal map produced by Mike Howard (see this thread: http://www.unmannedspaceflight.com/inde ... =6281&st=0 ), rotated it by 180 degrees, and compressed it with nvcompress (CUDA on.) There's more work to done with the polar regions, where some processing artifacts remain.
--Chris