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venus textures

Posted: 24.12.2002, 02:55
by John Van Vliet
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venus

Posted: 24.12.2002, 03:42
by John Van Vliet
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textures

Posted: 24.12.2002, 05:11
by John Van Vliet
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Posted: 24.12.2002, 10:11
by Darkmiss
I really would like the venus without clouds texture
but it s not there

Posted: 24.12.2002, 13:48
by selden
Grant Hutchison has provided an update to his [url=newtextures.zip]http://www.lns.cornell.edu/~seb/celestia/hutchison/newtextures.zip[/url] which includes separate surface and cloud texture maps for Venus. See http://www.lns.cornell.edu/~seb/celestia/hutchison/index.htmlfor details.

Posted: 26.12.2002, 20:53
by Darkmiss
Seldon
you might like this 1024 x 512 Deimos texture to go with your 1024 x 512 Phobos



Image

Posted: 26.12.2002, 21:04
by granthutchison
Darkmiss wrote:you might like this 1024 x 512 Deimos texture to go with your 1024 x 512 Phobos

That's nice. :D
It does need to be mirrored north-south to work correctly with the deimos.3ds mesh object, though.
I actually smuggled a 1k Deimos from the USGS into my newtextures.zip file, derived from the same data as you've used, but it looks like you've sharpened the contrast and brought out a lot of the small craters.

Grant

Posted: 26.12.2002, 21:14
by Darkmiss
Okay Ill flip it...... :)

Update:
Oh thats much better. seams to fit the model better now.
Thank you. :D

Posted: 27.12.2002, 13:54
by granthutchison
Darkmiss wrote:Oh thats much better. seams to fit the model better now.

Are you using a flipped Phobos map, too? The effect is less obvious, but it does look better (and is correct!) if it's mirrored north-for-south.

Grant

Posted: 27.12.2002, 23:50
by Darkmiss
Yes, I did thank you
I flipped Phobos, and all the others that was in the update zip, on Seldons site

Thanks again 8)

venus

Posted: 28.12.2002, 19:01
by John Van Vliet
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Posted: 31.12.2002, 00:06
by Jim Major
Hi grant,

this deimos-texture from Darkmiss works correct. I compared it with this Viking Orbiter images.

Image

Image

It seems that deimos-textureres shipped with celestia 1.24 and 1.25p7 are incorrect (must be mirrored).

Posted: 31.12.2002, 00:39
by granthutchison
Jim Major wrote:It seems that deimos-textureres shipped with celestia 1.24 and 1.25p7 are incorrect (must be mirrored).

The Deimos map with Celestia is conventionally orientated - it's what you'll find in the books, with north at the top and west to the left. The trouble is that when it is pasted on to the 3DS mesh object for Deimos in Celestia, the map gets turned inside-out! So to make the final image of Deimos appear correct, you have to pre-treat the map - mirroring it north for south does the trick, and the final object then appears correctly orientated. That's what I've done with my replacement texture map, and what I was suggesting Darkmiss do with his.

Grant