Triton 4k variant dds
Posted: 10.12.2002, 20:34
Heres my recent texture if you want something different...Includes dds bumpmap and cloud texture...I think this adds alot of detail to triton that cant be seen from the earth ...Just a variation nothing fantastically real
d/l is ~10megs
http://www.shatters.net/~rassilon/triton.zip
Heres a snippit of the code I use for triton...
"Triton" "Sol/Neptune"
{
Texture "triton.dds"
Radius 1353
# SpecularColor [ 0.4 0.35 0.55 ]
# SpecularPower 25.0
HazeColor [ 0 0 1 ]
HazeDensity 0.25
Color [ 0.4 0.2 0.4 ]
BumpMap "triton-bump.jpg"
BumpHeight 1.2
Atmosphere {
Height 1
Lower [ 0 0 0.5 ]
Upper [ 0 0 0.5 ]
CloudHeight 0.5
CloudSpeed 0.5
CloudMap "triton-clouds.png"
}
EllipticalOrbit
{
Period 5.876854
SemiMajorAxis 354760
Eccentricity 0.00004
Inclination 156.834
MeanAnomaly 120
}
Albedo 0.7
}
Enjoy
d/l is ~10megs
http://www.shatters.net/~rassilon/triton.zip
Heres a snippit of the code I use for triton...
"Triton" "Sol/Neptune"
{
Texture "triton.dds"
Radius 1353
# SpecularColor [ 0.4 0.35 0.55 ]
# SpecularPower 25.0
HazeColor [ 0 0 1 ]
HazeDensity 0.25
Color [ 0.4 0.2 0.4 ]
BumpMap "triton-bump.jpg"
BumpHeight 1.2
Atmosphere {
Height 1
Lower [ 0 0 0.5 ]
Upper [ 0 0 0.5 ]
CloudHeight 0.5
CloudSpeed 0.5
CloudMap "triton-clouds.png"
}
EllipticalOrbit
{
Period 5.876854
SemiMajorAxis 354760
Eccentricity 0.00004
Inclination 156.834
MeanAnomaly 120
}
Albedo 0.7
}
Enjoy