Revamping Steve Albers' 4k Mercury texture...
Posted: 11.04.2009, 20:45
---------------------------------------------------
EDIT: My Mercury images in this and the following post have been edited.
For explanations see further down:
viewtopic.php?f=5&t=13671&start=7
----------------------------------------------------
Well.
first of all, it is not my intention to criticize Steve Albers' 4k Mercury texture...
http://laps.noaa.gov/albers/sos/sos.html
While it may be OK for some purposes, it looks really ugly under Celestia rendering, as various users have already noted. What makes the issue particularly touchy is that Chris Laurel has committed this texture to SVN for the forthcoming Celestia 1.6.0 release.
Independently of all this, I am underway to do a Mercury texture from scratch, using all existing Messenger imaging along with lots of reprojections via ISIS3 etc. The result looks great so far, but it will be for Celestia.Sci rather than for Celestia proper.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Anyhow, as a large improvement of the visual experience in Celestia proper, I have offered to revamp the recent Mercury texture by Steve Albers considerably, without sacrificing any imaging accuracy ...
Let me give you below a flavor of my results from a single afternoon's work...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Here are some comparison images. So you can judge for yourself...
Fridger
EDIT: My Mercury images in this and the following post have been edited.
For explanations see further down:
viewtopic.php?f=5&t=13671&start=7
----------------------------------------------------
Well.
first of all, it is not my intention to criticize Steve Albers' 4k Mercury texture...
http://laps.noaa.gov/albers/sos/sos.html
While it may be OK for some purposes, it looks really ugly under Celestia rendering, as various users have already noted. What makes the issue particularly touchy is that Chris Laurel has committed this texture to SVN for the forthcoming Celestia 1.6.0 release.
Independently of all this, I am underway to do a Mercury texture from scratch, using all existing Messenger imaging along with lots of reprojections via ISIS3 etc. The result looks great so far, but it will be for Celestia.Sci rather than for Celestia proper.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Anyhow, as a large improvement of the visual experience in Celestia proper, I have offered to revamp the recent Mercury texture by Steve Albers considerably, without sacrificing any imaging accuracy ...
Let me give you below a flavor of my results from a single afternoon's work...
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Here are some comparison images. So you can judge for yourself...
- simple cylindrical projection, reduced by a factor ~ 6 :
Steve's Original (click for BIG):
--------------------------------------
My improved texture(click for BIG)
-------------------------------------------
(download the 4k texture directly from here if you like. But watch out not to take the reduced version, accidentally!) - Now some representative Celestia renderings:
Steve Albers' original
---------------------------
NO this is NOT Iapetus
My revamped texture:
---------------------------
Steve Albers' original
----------------------------
My revamped texture:
---------------------------
Steve Albers' original
---------------------------
My revamped texture:
--------------------------- - As usual, my texture is colored by computer with a Mercury color photo from Messenger as a coloration template.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I am ready to submit this improved Mercury texture to SVN for Celestia 1.6.0,
but I am not ready to argue with Steve...
Let me know.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Fridger