But Neither the 64k BMNG nor the 128k Version is available on celestiamotherlode.net

Where can I find them?
Luciusperca wrote:Thats a very interresting Tutorial about creating VTs.
But there is no solution for the 128k problem in that thread.
Not to mention a downloadable texture pack.
However i'm shure that a complete 128k map was available on celestiamotherlode.
Luciusperca wrote:ok, thanks for the reply. In fact the 128k Map i downloaded from motherlode DID NOT work, but I thought it might have been a broken .zip-part.
duds26 wrote:If the data is from a 85k -texture, there is still going to be more detail in a 128-extrapolated texture then in a 64k texture.
(For all the other stuff I agree with t00fri)
Code: Select all
AltSurface "BlueMarble-September" "Sol/Earth"
{
Color [ 0.85 0.85 1.0 ]
Texture "bluemarble.ctx"
NormalMap "normals.*"
SpecularTexture "spec.*"
SpecularPower 25.0
SpecularColor [ 0.8 0.8 0.85 ]
}
Everyone can judge for themselves as to usability. It is rather limited use if you display them on a 64k. I think it is fun to play with around the coast lines.BobHegwood wrote:Of what use are level 6, 7, and 8 specular high-resolution textures if you don't have the corresponding
level 6, 7, and 8 surface maps?
cartrite wrote:I'm not sure what the best way of using these are. What I did was add a line to the ssc file from the BMNG VT for September. Like so.
Then I put the spec files in the bmng folder from that same VT. When I run it in Celestia, the specmap that is in the alpha channel for levels 0 thru 5 get disabled. So this is bad. Probably the best way to do this would be to run FTexTools to produce a RGB VT. In other words skip running tx2rgba. Then you could do a separate VT for the spec map for levels 0 thru 5. That is probably the only way of getting the spec map enabled thru all the levels. But it doesn't really look right anyhow. Only when the is very little light on land and you can't see all the blurry pixels.
cartrite
Well, like I said, I'll play with these for a while. You have certainly improved the visibility of the coastlines in the images you used here. Thanks for the information. Much appreciated.cartrite wrote:Everyone can judge for themselves as to usability. It is rather limited use if you display them on a 64k. I think it is fun to play with around the coast lines.