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Mercury map
Posted: 27.08.2008, 16:51
by John Van Vliet
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Re: Mercury map
Posted: 27.08.2008, 17:01
by ElChristou
Nice!
Re: Mercury map
Posted: 27.08.2008, 17:12
by t00fri
John,
The second image from the left in in the middle row looks like a "partially-peeled orange".
Somebody, obviously didn't get the parameters right for the reprojection to simple cylindrical.
Where did you get the missing craters from, in case LOK is OFF? From the Moon?
Fridger
Re: Mercury map
Posted: 27.08.2008, 18:05
by John Van Vliet
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Re: Mercury map
Posted: 27.08.2008, 18:33
by t00fri
Well I can't help it, but there is definitely a BUG in the projection. I was not talking about the stripe, but rather that
bulge on the right in the backHere
That together with the central stripe makes your Mercury look like that
partially peeled orange. I would certainly be able to correct for these artefacts in no time...
Fridger
Re: Mercury map
Posted: 27.08.2008, 20:04
by John Van Vliet
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Re: Mercury map
Posted: 27.08.2008, 20:15
by cartrite
john Van Vliet wrote:most of the craters line up with the old ( not great ,bad reprojection ) map
john,
From your other thread.
Code: Select all
cam2map from=\$1.cub map=map1.map to=\$1.map.cub trim=yes lonseam=continue interp=bilinear pixres=map defaultrange=camera -batchlist=cube.lis
Sorry, I'm a big dummy. Didn't see map=map1.map
I don't see a projection map. The default map is
Code: Select all
$base/templates/maps/sinusoidal.map
It kind of looks like that is what you are using.
The problem is, unless you edited that map, all the details are commented out as follows.
Code: Select all
Group = Mapping
ProjectionName = Sinusoidal
# CenterLongitude = 0.0
End_Group
If something is wrong with the projection, that may be why.
I use a copy of the simplecylindrical.map.
Code: Select all
Group = Mapping
ProjectionName = SimpleCylindrical
CenterLatitude = 0.0
CenterLongitude = 0.0
End_Group
Code: Select all
cam2map ........ map=/srv/disk5/ctx-work/simplecylindrical.map
Just a thought.
cartrite
Re: Mercury map
Posted: 27.08.2008, 20:44
by John Van Vliet
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Re: Mercury map
Posted: 27.08.2008, 20:56
by cartrite
I'm not sure how " pixres=map " will react or if there is a problem in the cam2map code with that. I never heard anything but I always use pixres=mpp and put in the resolution. With your map it would be "cam2map ........... pixres=mpp resolution=925.0 ........."
cartrite
Re: Mercury map
Posted: 27.08.2008, 21:07
by cartrite
There is another thing to consider. When you ran spiceinit, it looks like you did not specify a shape model. I had problems projecting phobos because there was no shape model. Mercury is spherical though but I'm not sure if this would cause a problem or not. Mars uses the MOLA 128 ppd shape model in the data/base/dems folder and it can be considered spherical.
Maybe try to post a question at ISIS support?
cartrite
Re: Mercury map
Posted: 27.08.2008, 21:34
by cartrite
Oh Yeah,
cam2map has a new option if you are using the latest ISIS3 version 3.1.16. It's MatchMap and it is "true" or "yes" by default. You might want to set that to no.
cartrite
Re: Mercury map
Posted: 27.08.2008, 23:15
by cartrite
I just got done playing around with a few of the images and it seems that what you got is good. There is a problem with lack of data and some of the data having only a view at a slight angle. Some of the longitudes are being viewed "edge on" which tends to stretch them out when mapped.
As for lighting, it looks like you never ran "equalizer" after cam2map and before automos. This can fix some lighting issues. Might get rid of the bulge that Fridger pointed out. Equalizer is hard to get right with a lot of images though as I'm finding out with the ctx images.
cartrite
Re: Mercury map
Posted: 28.08.2008, 06:57
by ElChristou
Would be nice to see someday a tutorial with simple example on all the process above...
Re: Mercury map
Posted: 28.08.2008, 08:27
by t00fri
ElChristou wrote:Would be nice to see someday a tutorial with simple example on all the process above...
There's a very nice set of step-by-step tutorials with lots of examples on the ISIS3 site.
Certainly more detailed than anybody of us would take the time to do.http://isis.astrogeology.usgs.gov/IsisW ... isWorkshopE.g here is a nice introductory tutorial about Map projections and the way they are done in ISIS3:
Learning_About_Map_Projectionshttp://isis.astrogeology.usgs.gov/IsisW ... rojections The functions of the many ISIS3 command line utilities is explained here:
http://isis.astrogeology.usgs.gov/docum ... dLine.htmland the systematic reference:
http://isis.astrogeology.usgs.gov/Appli ... index.htmlwhere the use is explained planet by planet...
See also our detailed
ISIS3 Workshop@CelestialMatters that I opened some time ago, with lots of discussions and experiments (mainly among cartrite and myself) :
Opening of an ISIS 3 Texture Workshop at CMhttp://forum.celestialmatters.org/viewtopic.php?t=194What else was in your mind?
Fridger
Re: Mercury map
Posted: 28.08.2008, 08:50
by cartrite
ElChristou wrote:Would be nice to see someday a tutorial with simple example on all the process above...
Once ISIS3 is installed, the folder isis/doc/Application/ has html pages that list the programs alphabetically or in a group index. These describe what each program does, what to enter, examples, etc. The workshops are very useful too. There is also a
support forum where you can post questions if you get stuck.
cartrite
Re: Mercury map
Posted: 28.08.2008, 08:52
by ElChristou
Well, Tx for the links, particularly the one from CM!
I didn't knew all the maps could be generated with this ISIS tool. I'll go for some digging now!
Re: Mercury map
Posted: 28.08.2008, 09:16
by t00fri
ElChristou wrote:Well, Tx for the links, particularly the one from CM!
I didn't knew all the maps could be generated with this ISIS tool. I'll go for some digging now!
Yes there is interesting stuff over there
Fridger
Re: Mercury map
Posted: 04.09.2008, 23:46
by danielj
Where is the 16k VT?
And we actually have ENOUGH data to a 16k map?
Re: Mercury map
Posted: 05.09.2008, 03:18
by John Van Vliet
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Re: Mercury map
Posted: 05.09.2008, 14:53
by BobHegwood
See the bottom two entries of
this page for the old 16K maps.
John's new textures haven't been posted yet, but they will also go to the same page when they are available.
Thanks, Bob