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Normal maps to bump maps
Posted: 11.07.2008, 16:00
by zhar2
im trying to transform a normal map to a bump map (celestia related), ive found this tutorial but ive been unable to follow the steps:
[url]http://www.textureshock.com/tutorial2.htm
[/url]
When i place the layer (black one) under the normal map nothing happens and i was skeptical something would, anyhelp please?
Re: Normal maps to bump maps
Posted: 11.07.2008, 16:27
by t00fri
Why would you want to do THAT??
Celestia always calculates internally with normalmaps NOT with bumpmaps. If you assign a bumpmap in the solarsys.ssc file, it's read by Celestia and internally converted to a normalmap!
Fridger
Re: Normal maps to bump maps
Posted: 11.07.2008, 16:47
by zhar2
Oh the bump map isnt to be used by celestia for rendering, its to be used as a tool for making textures for celestia.
becouse with a bump map by playing with contrast and brightness i can work out waterlevels/ coverage, but i cant do it with a normal map.
Re: Normal maps to bump maps
Posted: 11.07.2008, 17:05
by selden
Strictly speaking, what you want is a height map. The idea is the same, but avoids the mental anguish.
Supposedly CrazyBump will do this. It's a commercial product, though, and I haven't tried it.
http://www.crazybump.com/
Re: Normal maps to bump maps
Posted: 11.07.2008, 17:10
by zhar2
Ive tried crazy bump but the problem is that it gives me a map with a light source (so it has shadows and highlights), and it wont process mormal maps of 16k.
Re: Normal maps to bump maps
Posted: 11.07.2008, 17:45
by selden
I've seen some postings which claimed the Nvidia's nvdxt used to have this functionality. I dunno if it still does.
Re: Normal maps to bump maps
Posted: 11.07.2008, 17:58
by zhar2
Dont worry i manage to adquire the data through other means
thank you anyway
Re: Normal maps to bump maps
Posted: 13.07.2008, 21:37
by John Van Vliet
or ask the person who made the normal map for celestia for the orig. 16 bit data
Re: Normal maps to bump maps
Posted: 28.07.2008, 19:07
by ANDREA
john Van Vliet wrote:or ask the person who made the normal map for celestia for the orig. 16 bit data
Sorry for the OT John, but I need to contact you privately.
Can you please PM me an email address where I can contact you?
Thanks a lot.
Bye
Andrea