Playing with the new Space Graphics earth textures
Posted: 31.10.2002, 21:13
Sure, I am faszinated playing with the new Space-Graphics
(http://www.space-graphics.com/) earth textures.
Clearly, I have also tried to investigate quantitatively (by comparing
test rgb values) how different they are from my textures. Although, it
is not quite easy to stay entirely objective in this case, I am not
100% in favour of their colors. Definitely, I think that the ocean
specular reflection e.g in Don Edwards images has too much
/cyan/. This is probably related to a still unmatched specular
color setup in HIS solarsys.ssc and not to the new textures.
I definitely dislike the fact that the new textures are JPG's. From
a more ambitious point of view this is quite "terrible", since any
manipulations done with JPG's will dramatically reduce their
quality. The new (CVS, 1.2.5preX) Celestia requires the textures to be
a power of two in size, implying that some action has to be taken to
reduce those 5k, 10k images to 4k, 8k. As to my personal standards, I
dislike doing this with JPG format. Most of you will however not
notice what I am talking about;-).
Now, let me point out what I personally like best with the new textures:
The EarthRender-10K-Color.jpg texture has the right type of redish color
correction ( similar to mine;-)) for viewing it from space, but most
importantly it is reeeallllly FLAT (no shading)!
(Don't forget to reduce it to 8k if you use a modern Celestia!)
Thus, this is a great texture to experiment with /dynamical/ bumpmapping, using
e.g. my 8k earthbump.jpg. The 3d-views of mountain ranges as function
of the position of the sun (sunrise, sunset!) are simply gorgeous.
Another file that faszinates me is the shaded earth view
EarthOne-5K-shaded270.jpg that contains "empty oceans", however with
shaded altitude levels! So I might just "fill" those oceans with
semi-transparent water such that the shading of the ground is still
visible slightly. Looks like worth a try...
Stay tuned...
Bye Fridger
(http://www.space-graphics.com/) earth textures.
Clearly, I have also tried to investigate quantitatively (by comparing
test rgb values) how different they are from my textures. Although, it
is not quite easy to stay entirely objective in this case, I am not
100% in favour of their colors. Definitely, I think that the ocean
specular reflection e.g in Don Edwards images has too much
/cyan/. This is probably related to a still unmatched specular
color setup in HIS solarsys.ssc and not to the new textures.
I definitely dislike the fact that the new textures are JPG's. From
a more ambitious point of view this is quite "terrible", since any
manipulations done with JPG's will dramatically reduce their
quality. The new (CVS, 1.2.5preX) Celestia requires the textures to be
a power of two in size, implying that some action has to be taken to
reduce those 5k, 10k images to 4k, 8k. As to my personal standards, I
dislike doing this with JPG format. Most of you will however not
notice what I am talking about;-).
Now, let me point out what I personally like best with the new textures:
The EarthRender-10K-Color.jpg texture has the right type of redish color
correction ( similar to mine;-)) for viewing it from space, but most
importantly it is reeeallllly FLAT (no shading)!
(Don't forget to reduce it to 8k if you use a modern Celestia!)
Thus, this is a great texture to experiment with /dynamical/ bumpmapping, using
e.g. my 8k earthbump.jpg. The 3d-views of mountain ranges as function
of the position of the sun (sunrise, sunset!) are simply gorgeous.
Another file that faszinates me is the shaded earth view
EarthOne-5K-shaded270.jpg that contains "empty oceans", however with
shaded altitude levels! So I might just "fill" those oceans with
semi-transparent water such that the shading of the ground is still
visible slightly. Looks like worth a try...
Stay tuned...
Bye Fridger