IoNormal -- artist's concept
Posted: 18.03.2008, 22:06
edit 5:40 pm
Real-time 3D visualization of space
https://celestiaproject.space/forum/
https://celestiaproject.space/forum/viewtopic.php?f=5&t=12173
john Van Vliet wrote:an update
here is a link to the 16bit height map 8kIoHeightMap16bitUnsignedMSB.fits
http://www.zshare.net/download/95289844d0c308/
and a 1k.jpg preview
John, even if your normal map is an artistic invention, it looks nice, at least for me, so I appreciate it very much, as you can see in the images here below (BTW, I'm mosaicing your 8k VT level3, in order to obtain a single 8k image. I've done 1/4 up to now, and that's what is shown in the images).john Van Vliet wrote:hi t00fri it is an artist's concept best guess based on the regular map
it was made with two different difference of Gaussian ( DoG )and a edge detect for a 256 px. 512 px. 1024 px. 2048 px. 4096 px. and a 8192 px. images that were combined for a multiresolutional image . Each one was dodged and burned for the volcanoes
ps the new layout is a bit odd and will take some getting used to
Wow John, a light speed reply, thanks a lot.john Van Vliet wrote:hi i used the linux cinepaint ( almost works on win xp ) to edit
8kIoHeightMap16bitUnsignedMSB.fits
but imagemagick will convert it to a 16bit .gray that nms ( texture tools ) can remake into a new normal map.
first you will need to change the byte order lsb,msb ( if needed )
then re compile nms to use 16 bit unsinged OR convert the map into a 16bit singed image ( with the -32765 offset )
i also can post a link to z-share with a new normal map at 50% of the height
my settings were
nmsu ( u for unsigned integer)
31?? io's radius
nmsu 31?? 8192 0.75 1 0.75 io.gray > ionorm.ppm
Regarding the texture, it's not your 8k one, this is the reason of the different color.john Van Vliet wrote:Is it me or is your color way too yellowandrea wrote:(BTW, I'm mosaicing your 8k VT level3, in order to obtain a single 8k image. I've done 1/4 up to now, and that's what is shown in the images).
John, as this is an artist's concept, it's a matter of personal taste, IMO.john Van Vliet wrote:just for comparison .The orig. may have to much height ,on some fetchers, but the reduced one has to little.
Much of Io is very flat on the global scale. There is the occasional 250-500 m tall scarp that cut across the flat landscape (see http://photojournal.jpl.nasa.gov/jpeg/PIA01105.jpg above and to the right of center, running north from the eastern tip of the bright white eagle-shaped feature at center, for an example). This flatness is broken up by the occasional mountain (these can reach 17 km in height) and the occasional volcanic depression (250 m-2.5 km in depth, normally). Very little topography is associated with the lava flows. Most of these flows are 1-20 meters thick, much too thin for topography to be visible in global or regional views like the ones above.ANDREA wrote:john Van Vliet wrote:But have we got any idea on real elevations data on Io?
I doubt this, so I prefer the lower features (but as I told it's my personal taste).