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Painting the Poles

Posted: 23.10.2002, 20:04
by Troy
Hello all,

I'm trying to finish a new texture, but I'm having a little trouble with the poles. I used the Photoshop 'Polar Coordinates' filter to paint them, but when I check out the texture in Celestia, there is still a noticable shearing at the poles ( although it does look better than when I hadn't performed the polar coordinates filter ).

I also just noticed that several default textures also have this same shearing. ( Mars, Moon, Mercury, Jupiter ) Is this just something in Celestia, or should I be using a better tool?

Posted: 23.10.2002, 20:18
by Rassilon
Polar coordinates in Photoshop does well a rather wierd job at doing what flexify does a little better...I use a lunaCell overlay...erase it up to the polar bit...use hue/sat and contrast/brightness to blend it in...

Posted: 24.10.2002, 06:15
by Troy
Thanks for your reply Rassilon, but could you explain how I should use Flexify? I first projected my texture from 'equirectangular' to 'polar', then I made my changes. However, I can't seem to reverse the projection. Trying to go from 'polar' to 'equirectangular' made a mess, as did all the other 'outputs' I tried. I apprecieate your help. :D