Normal or Bump?
Posted: 11.06.2007, 15:10
Hello
At the Motherlode i notice this: "Bump- and Normal-Maps: Both texture-types are used to generate fairly realistic shadows on the surface. To achieve this, Bumpmaps store the height of each point on the surface, while Normalmaps store the surface normals (hence the name), i.e. the vector perpendicular to the surface. You typically get smoother results with a Normalmap than with a Bumpmap."
Well, i'm a little comfused . What of them is better, a bumbmap or a normalmap? And what is the big different between them? If i want to make the planets of Solar System more realistic, which of them is better?
Sory for my teribble english
At the Motherlode i notice this: "Bump- and Normal-Maps: Both texture-types are used to generate fairly realistic shadows on the surface. To achieve this, Bumpmaps store the height of each point on the surface, while Normalmaps store the surface normals (hence the name), i.e. the vector perpendicular to the surface. You typically get smoother results with a Normalmap than with a Bumpmap."
Well, i'm a little comfused . What of them is better, a bumbmap or a normalmap? And what is the big different between them? If i want to make the planets of Solar System more realistic, which of them is better?
Sory for my teribble english