Question: Appropriate textures for my hardware
Posted: 11.09.2006, 13:03
Hi,
I'm getting very jealous of seeing peoples posts with beautiful images of hi-res Earth textures (yes, you know who you are ), while I suffer here using the original distribution Earth texture and a 4K JPG version.
I thought it was time I downloaded a better quality Earth. The trouble is that with my hardware there's probably no point wasting bandwidth downloading textures that are just going to bring my hardware to a grinding halt. (eg. 128K, 64K, or even probably 32K)
So the reason for this post is to ask for other peoples advice (or experiences with similar H/w configuration) as to the maximum resolution and type of texture it would be reasonable to D/L and still maintain reasonable FPS and/or load times.
I have 1 desktop and 2 laptops (all windows) none of which is very spectacular as they were not purchased with Celestia or graphics performance in mind.
In order of apparent graphics capabilities from worst to best (in my experience):
According to what I've read in stickies, higher resolution (8K/16K) DDS format maps may actually work better than the 4K JPG I've currently got, but I'm not sure if my H/W will handle DDS. (The 3rd configuration above, does have options to "Force S3TC texture compression" and "Force FXT1 texture compression" which makes me think that it may handle DDS's. The other laptop also mentions texture compression but nothing about S3TC. SO even if the last one handles DDS, the other 2 probably wont.
So, my questions are basically:
1. What's the maximum resolution that I should download without wasting my time?
2. Is it worth downloading DDS format maps at all? - ie. which configs above would handle DDS?
3. If I was to upgrade my graphics and RAM (I suspect probably only practical on the desktop) to handle 64K or 128K maps, what specification is recommended?
I'd appreciate any advice from either people with similar HW as to what textures they have managed OK,
OR
from people using 64K/128K textures as to their machine specification and experiences with load performance, frame-rates etc.
Thanks in advance
CC
I'm getting very jealous of seeing peoples posts with beautiful images of hi-res Earth textures (yes, you know who you are ), while I suffer here using the original distribution Earth texture and a 4K JPG version.
I thought it was time I downloaded a better quality Earth. The trouble is that with my hardware there's probably no point wasting bandwidth downloading textures that are just going to bring my hardware to a grinding halt. (eg. 128K, 64K, or even probably 32K)
So the reason for this post is to ask for other peoples advice (or experiences with similar H/w configuration) as to the maximum resolution and type of texture it would be reasonable to D/L and still maintain reasonable FPS and/or load times.
I have 1 desktop and 2 laptops (all windows) none of which is very spectacular as they were not purchased with Celestia or graphics performance in mind.
In order of apparent graphics capabilities from worst to best (in my experience):
Code: Select all
1. LAPTOP: Mobile AMD Athlon XP1600+
1.39 Ghz
240MB RAM
Graphics: ATI U1(C6) --- 16MB RAM
2. DESKTOP: DELL Dimension Celeron(R)
2.4Ghz
256MB RAM
Graphics: Intel(R) 82845G/GL/GE/PE/GV --- 64MB RAM
3. LAPTOP: Pentium M
1.5Ghz
248MB RAM
Graphics: Intel 82852/82855 --- 64MB RAM
According to what I've read in stickies, higher resolution (8K/16K) DDS format maps may actually work better than the 4K JPG I've currently got, but I'm not sure if my H/W will handle DDS. (The 3rd configuration above, does have options to "Force S3TC texture compression" and "Force FXT1 texture compression" which makes me think that it may handle DDS's. The other laptop also mentions texture compression but nothing about S3TC. SO even if the last one handles DDS, the other 2 probably wont.
So, my questions are basically:
1. What's the maximum resolution that I should download without wasting my time?
2. Is it worth downloading DDS format maps at all? - ie. which configs above would handle DDS?
3. If I was to upgrade my graphics and RAM (I suspect probably only practical on the desktop) to handle 64K or 128K maps, what specification is recommended?
I'd appreciate any advice from either people with similar HW as to what textures they have managed OK,
OR
from people using 64K/128K textures as to their machine specification and experiences with load performance, frame-rates etc.
Thanks in advance
CC