1. Fightspit's 64/128K VTs (Install) 2. Why I Got Celestia
Posted: 28.08.2006, 09:21
Hello:
Since this is a two-subject yet interrelated post, I'll break it up into two parts.
PART 1: Fightspit's 64 & 128 VTs (Installation/Viewing Quirks)
I spent alot of time downloading the 4 Gig worth of 64 and 128K of my first VTs by Fightspit from the Motherload catalog page (http://www.celestiamotherlode.net/catalog/earth.php). I chose those because I have a Pentium D system and it should work OK.
The attached images are hopefully self-explanatory; the various views, and a screenshot of my \extras directory as it stands right now, showing what I have so far downloaded and installed:
--- "64K_BMNG_level0-1_PNG" through "128K_BMNG_level5_part8_PNG", and "64K_BMNG_spec_PNG" for specular (which is probably in the wrong place since as shown in image, it's messing stuff up.
Current ...\Celestia\extras directory:
I would have contacted the author before posting here but there is no profile or contact modality -- and yes, I have and looked ainto Bob Hegwood's VT for Dummies. Each developer's scripts may vary in one small detail that could mess everything up. I just want to get it right.
As far as the "64K_BMNG_spec_PNG," I have experimented by leaving it in the directory and also cutting it out, with the shown results in the image. Here is Fightspit's readme:
. . . . . . . . . . . . .
"You just put the "BMNG" folder in Celestia\extras folder and you must need the 64K or 128K Blue Marble Next Generation texture (http://www.celestiamotherlode.net/catalog/earth.php)
to run the Specular texture."
. . . . . . . . . . . . .
As far as I can see at the catalog page, there is no 128K version. Whether one is needed or not, I'm obviously also doing something else wrong and/or missing an other file or files. Please let me know how to fix this particular situation.
PART TWO: Why I Got Celestia - A Couple of Things to Keep in Mind
I need to qualify the main reason I got Celestia, so that you can perhaps tell if the above VTs and/or others would be preferable to what I am trying to do. The only reason I chose Fightspit's VTs is that it was the most exhaustive list -- and figured the higher the resolution, the better.
I have plenty of hardrive space and I download very late at night/early morning so as to respect the iBiblio servers load, so any suggetions on what would work best are most welcomed.
Aspects of my situation to consider:
A) I live on a very limited disability budget and so any "Well, go buy this and that..." would not fit into my budget (unless it's really, really cheap :)
I've used almost all my savings to get the tools to do this project that I hope will eventually return me to financial independence after 15 years of not-quite-too-much-fun times.
B) I built my own computer and been on the Net for 10 years, but I'm not a programmer or coder. I can't afford to get bogged down with complex tweaking of or creating scripts.
My disability is a form of anxiety disorder, and if things get way to mathematical and code-y, I tend to panic and frustrated. Besides, I have so much to do just with the project itself for it's a one-man gig, including composing, arranging and mixing the music.
I was lucky enough that someone told me about Celestia. It's opened up a level of possible creativity I hadn't imagined considering my finances, and I am VERY grateful for it.
So here is the general and central reason I got Celestia:
--- To .avi some awesome fly-overs of various resolutions for a short film/music video project I'm working on (the said hopefully-my-ticket-out-of-poverty one).
Ideally, I would like to be able to do the same level of detail as I can with NASA's Blue Marble World Wind (Google Earth actually has some better resolutions. But I can't afford to buy the Pro Google Earth version or pay for license/copyrights). My guess is that Celestia offers more tight controls than either of the two, too.
A few examples of what I would like to create:
--- Banking in from space a la StarTrek, cruising over Earth from night into dawn, and hopefully find some reasonably well rendered cities and interesting landscapes. That is, ones that are not patchy/quilty due to the variety of satellite and their imagery that comprise NASA's total Blue Marble database (these can vary quite alot and get quilt-like).
Here's a compressed and size-reduced example from Google Earth from around my area in West Los Angeles that shows both city and vegetation. I polished it up a bit (sharper, a little more saturation, etc.).
Maybe Celestia isn't meant to have this particular type of detail. I am too new to it to know.
Hopefully, once I got the right VTs and whatever other maps, textures and/or files you would suggest for the best results for what I have described, I can then figure out how to use AutoPilot and get to some fun-serious work.
_______________________________________
Pardon the ramble, but I wanted to be clear on what my particular goals so as to not waste your time or mine on irrelevant questions that may come up.
Thank you for reading this and for your help.
~ Soniclight
(a.k.a. Philip K, Los Angeles, CA USA)
Since this is a two-subject yet interrelated post, I'll break it up into two parts.
PART 1: Fightspit's 64 & 128 VTs (Installation/Viewing Quirks)
I spent alot of time downloading the 4 Gig worth of 64 and 128K of my first VTs by Fightspit from the Motherload catalog page (http://www.celestiamotherlode.net/catalog/earth.php). I chose those because I have a Pentium D system and it should work OK.
The attached images are hopefully self-explanatory; the various views, and a screenshot of my \extras directory as it stands right now, showing what I have so far downloaded and installed:
--- "64K_BMNG_level0-1_PNG" through "128K_BMNG_level5_part8_PNG", and "64K_BMNG_spec_PNG" for specular (which is probably in the wrong place since as shown in image, it's messing stuff up.
Current ...\Celestia\extras directory:
I would have contacted the author before posting here but there is no profile or contact modality -- and yes, I have and looked ainto Bob Hegwood's VT for Dummies. Each developer's scripts may vary in one small detail that could mess everything up. I just want to get it right.
As far as the "64K_BMNG_spec_PNG," I have experimented by leaving it in the directory and also cutting it out, with the shown results in the image. Here is Fightspit's readme:
. . . . . . . . . . . . .
"You just put the "BMNG" folder in Celestia\extras folder and you must need the 64K or 128K Blue Marble Next Generation texture (http://www.celestiamotherlode.net/catalog/earth.php)
to run the Specular texture."
. . . . . . . . . . . . .
As far as I can see at the catalog page, there is no 128K version. Whether one is needed or not, I'm obviously also doing something else wrong and/or missing an other file or files. Please let me know how to fix this particular situation.
PART TWO: Why I Got Celestia - A Couple of Things to Keep in Mind
I need to qualify the main reason I got Celestia, so that you can perhaps tell if the above VTs and/or others would be preferable to what I am trying to do. The only reason I chose Fightspit's VTs is that it was the most exhaustive list -- and figured the higher the resolution, the better.
I have plenty of hardrive space and I download very late at night/early morning so as to respect the iBiblio servers load, so any suggetions on what would work best are most welcomed.
Aspects of my situation to consider:
A) I live on a very limited disability budget and so any "Well, go buy this and that..." would not fit into my budget (unless it's really, really cheap :)
I've used almost all my savings to get the tools to do this project that I hope will eventually return me to financial independence after 15 years of not-quite-too-much-fun times.
B) I built my own computer and been on the Net for 10 years, but I'm not a programmer or coder. I can't afford to get bogged down with complex tweaking of or creating scripts.
My disability is a form of anxiety disorder, and if things get way to mathematical and code-y, I tend to panic and frustrated. Besides, I have so much to do just with the project itself for it's a one-man gig, including composing, arranging and mixing the music.
I was lucky enough that someone told me about Celestia. It's opened up a level of possible creativity I hadn't imagined considering my finances, and I am VERY grateful for it.
So here is the general and central reason I got Celestia:
--- To .avi some awesome fly-overs of various resolutions for a short film/music video project I'm working on (the said hopefully-my-ticket-out-of-poverty one).
Ideally, I would like to be able to do the same level of detail as I can with NASA's Blue Marble World Wind (Google Earth actually has some better resolutions. But I can't afford to buy the Pro Google Earth version or pay for license/copyrights). My guess is that Celestia offers more tight controls than either of the two, too.
A few examples of what I would like to create:
--- Banking in from space a la StarTrek, cruising over Earth from night into dawn, and hopefully find some reasonably well rendered cities and interesting landscapes. That is, ones that are not patchy/quilty due to the variety of satellite and their imagery that comprise NASA's total Blue Marble database (these can vary quite alot and get quilt-like).
Here's a compressed and size-reduced example from Google Earth from around my area in West Los Angeles that shows both city and vegetation. I polished it up a bit (sharper, a little more saturation, etc.).
Maybe Celestia isn't meant to have this particular type of detail. I am too new to it to know.
Hopefully, once I got the right VTs and whatever other maps, textures and/or files you would suggest for the best results for what I have described, I can then figure out how to use AutoPilot and get to some fun-serious work.
_______________________________________
Pardon the ramble, but I wanted to be clear on what my particular goals so as to not waste your time or mine on irrelevant questions that may come up.
Thank you for reading this and for your help.
~ Soniclight
(a.k.a. Philip K, Los Angeles, CA USA)