Phobos impressions

Tips for creating and manipulating planet textures for Celestia.
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Fenerit M
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Joined: 26.03.2007
Age: 17
With us: 17 years 6 months
Location: Thyrrenian sea

Re: Phobos impressions

Post #41by Fenerit » 14.03.2011, 22:20

Notice that after having applied the UV map, you must work on the model by saving in the Anim8tor proprietary format, so you can to "return" to work on the model when you wish (do not save in OBJ all the times, just to be clear) :wink: .
Never at rest.
Massimo

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MiR
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Joined: 01.02.2010
With us: 14 years 8 months
Location: Germany

Re: Phobos impressions

Post #42by MiR » 15.03.2011, 11:55

yes; sounds reasonable.
I have only one or two hours per day to work on this. Not enough to study such complex programs (Anim8tor and others...)
Because it takes a very long time to load these files...
therefore, thanks again

Michael

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Re: Phobos impressions

Post #43by W0RLDBUILDER » 07.04.2011, 20:01

chris wrote:I have uploaded a high resolution model of Phobos (in Wavefront OBJ format) here:

http://www.celestiaproject.net/~claurel/celest ... 512.obj.gz

Terragen 2 supports that. Can I use the model there? Image

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MiR
Posts: 247
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Location: Germany

Re: Phobos impressions

Post #44by MiR » 05.09.2011, 10:01

Here's an older picture of my phobos map. I had (and still have) to correct some parts of the map.

Bildschirm013.jpg

Just to see I'm still working on it.
Sorry, but during summer I have to work in our garden in my free time...

Michael


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