ISIS 3 Texture Workshop Opening at CM

Tips for creating and manipulating planet textures for Celestia.
Avatar
Topic author
t00fri
Developer
Posts: 8772
Joined: 29.03.2002
Age: 22
With us: 22 years 7 months
Location: Hamburg, Germany

ISIS 3 Texture Workshop Opening at CM

Post #1by t00fri » 22.01.2008, 20:43

Friends,

a hifi set without good loudspeakers is a waste of money! Celestia without professional-level textures is a waste of effort!

After some time, I usually get tired of coding...then --for a while-- a rewarding compensation tends to be my second "native" activity: The GRAPHICS challenge...

I have decided to open and moderate a workshop, dealing with professional level planetary image analysis and Celestia texture production in our Celestial Matters forum. Everything will be based on the amazing USGS software package ISIS 3!

http://isis.astrogeology.usgs.gov/index.html
http://isis.astrogeology.usgs.gov/UserDocs/index.html

ISIS 3 is simply gigantic and hard to describe in short. But ISIS 3 also has a splendid documentation, a host of tutorials and a most simple installation procedure. It's THE state of the art in this exciting domain of graphical planetary texture research! With ISIS 3 you can do about everything you might have been dreaming about, if you are basically interested in high-quality textures from space missions of all sorts!

Here are a few motivating comments and examples:
  • ISIS 3 may serve as an interface between ANY kind of NASA space missions and Celestia textures produced with my F-TexTools/nmtools. The ISIS 3 base format is the "cube", distinguished by the file ending .cub. Here is the definition of a cube file:

    http://isis.astrogeology.usgs.gov/IsisW ... /cube.html
  • ISIS 3 offers a host of very versatile programs to import standard images (PDS, JPEG or PNG ) [-> std2isis] or ALL specialized NASA mission formats. And there is a host of programs to export! For example, you may export imaging data to various binary formats of interest as input to my F-TexTools/nmtools. Like signed 16bit integer or 8bit integer. You may assemble mosaics of tiles with one command or click...
  • Every command line program of ISIS 3 has a neat GUI option!! So you can use that if you feel alien to command lines. There is a neat viewer program (qview) of whatever you are involved with.
  • With ISIS3 you may easily (auto) mosaic mission raw images and reproject them to your gusto:
    http://isis.astrogeology.usgs.gov/IsisW ... tions.html
    Of course the spice library and many other professional interfaces are integrated. You don't have to worry about NASA's standard planetary radii or camera parameters. It's all part of the package! 30GB of standardized planetary mission data are integrated!!
  • What you need however is harddisk space: something like 30 GB!!! The installation is absolutely straightforward and automatic for Linux.
  • There are specialized filter programs to eliminate stripes of all sorts

    http://isis.astrogeology.usgs.gov/IsisW ... intro.html
    http://isis.astrogeology.usgs.gov/IsisW ... rcise.html

    or seams from mosaics

    http://isis.astrogeology.usgs.gov/IsisW ... intro.html
    http://isis.astrogeology.usgs.gov/IsisW ... rcise.html

    or many other artefacts...
  • Like most proper research packages, ISIS 3 is basically developed for a UNIX environment. ISIS 2 works for MAC OS that also has an underlying UNIX OS.
    Windows users must run ISIS 3 on some emulator software like VirtualBox for example.
  • ...


+++++++++++++++++++++++++++++++++++++
What is the underlying idea?

I would welcome people interested in this sort of work and notably interested in jointly learning and exchanging know-how in the context of making the best scientific-level textures with the help of ISIS!

This is supposed to be a WORKSHOP with an exciting joint learning experience, rather than an elementary tutorial style for noobs...While it will require some work by the participants, I am convinced it's going to be a satisfying collaboration with lots of useful learning benefits.
+++++++++++++++++++++++++++++++++++++

I installed ISIS 3 on my LINUX machine without the slightest problems. It's all downloaded via a rsync server and proceeds completely automatically.


Cheers,
Fridger
Last edited by t00fri on 22.01.2008, 22:52, edited 2 times in total.
Image

Avatar
cartrite
Posts: 1978
Joined: 15.09.2005
With us: 19 years 2 months
Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine

Post #2by cartrite » 22.01.2008, 21:13

Fridger,

Glad to hear your going to be working with ISIS. I am a relatively new ISIS user. Still a lot I need to learn. So far I found the possibilities endless. I've done some projects with HiRise and the Context Imager. I've also assembled mola data to create a 16 bit signed integer input map of Mars for Nmtools to name a few. I'd be glad to share what I've learned already.

cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4

Avatar
Topic author
t00fri
Developer
Posts: 8772
Joined: 29.03.2002
Age: 22
With us: 22 years 7 months
Location: Hamburg, Germany

Post #3by t00fri » 22.01.2008, 21:20

cartrite wrote:Fridger,

Glad to hear your going to be working with ISIS. I am a relatively new ISIS user. Still a lot I need to learn. So far I found the possibilities endless. I've done some projects with HiRise and the Context Imager. I've also assembled mola data to create a 16 bit signed integer input map of Mars for Nmtools to name a few. I'd be glad to share what I've learned already.

cartrite


cartrite,

of course you are representing the PERFECT profile for a ISIS 3 workshop participant! I am looking forward to learning more from your experience that you have accumulated already. I just hope you will stay "connected" in a more technical sense ;-)

Cheers,
Fridger
Image

BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 1 month

Post #4by BobHegwood » 22.01.2008, 22:49

Wow...

Now THIS is the way to get educated concerning (it seems) all
aspects of scientific and space imagery.

Thanks very much for this information there Good Doctor. Will be
entertaining myself with the site and packages for some time to come.

Again, many thanks.

Brain-Dead :wink:
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN


Return to “Textures”