64K/128K Blue Marble Next Generation VT PNG !
- Adirondack
- Posts: 528
- Joined: 01.03.2004
- With us: 20 years 8 months
I've been away for a few days.
Right now I've got no access via FTP to the CML, so I can't
exchange the file at the moment. I will add the new file this
evening (approx. 20.00 UT). Please be patient.
I will de-activate the file until the new one is online.
Adirondack
Right now I've got no access via FTP to the CML, so I can't
exchange the file at the moment. I will add the new file this
evening (approx. 20.00 UT). Please be patient.
I will de-activate the file until the new one is online.
Adirondack
We all live under the same sky, but we do not have the same horizon. (K. Adenauer)
The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)
The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 7 months
- Location: Hamburg, Germany
Adirondack wrote:I've been away for a few days.
Right now I've got no access via FTP to the CML, so I can't
exchange the file at the moment. I will add the new file this
evening (approx. 20.00 UT). Please be patient.
I will de-activate the file until the new one is online.
Adirondack
Excellent and thanks for the PM!
Bye Fridger
- Adirondack
- Posts: 528
- Joined: 01.03.2004
- With us: 20 years 8 months
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 7 months
- Location: Hamburg, Germany
Adirondack wrote:The 128K Level 5, Part 3 file is updated and available now.
Have fun!
Adirondack
How come that ML is so fast tonight? I am getting 600-800 KB/s which means that the 511 MB are downloaded in just above 10 minutes....
In the rare cases I tried the ML before, it was barely above 50 KB/s...
Bye Fridger
I think you corvert the png files by DXT1 (similar of jpeg quality...), don't you ?
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits
Fightspit wrote:I think you corvert the png files by DXT1 (similar of jpeg quality...), don't you ?
Well, that's a part of it.
Yes, I converted the png files to dds (DXT1), as I mentioned above. Additionally I compressed every image file with gzip, resulting in image files with the .dds.gz format. This can directly be used in Celestia using the patch I described in this thread:
http://www.shatters.net/forum/viewtopic.php?t=8866
This is saving 3,3 GB of space in this case, and is working without any performance penalty (at least on my system). As toofri argued, the performance impact (or gain!) depends on your setup - most of all hard disk speed.
steffens
- t00fri
- Developer
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- With us: 22 years 7 months
- Location: Hamburg, Germany
Steffen & everybody else,
that's good news and I shall look into your dds.gz patch as soon as I find a little time.
+++++++++++
Could anyone using Fightspit's level 4 and level 5 Earth base texture help sort out an issue I am having with them:
+++++++++++
For reasons of clarity, I only use the base texture VT's of Fightspit, with everything else switched off. Up to level 3 (inclusive) everything is fine and of beautiful quality.
However level4 and notably level5 show occaionally some tiles in black i.e. MISSING, but not always at the same place. Most often I see this effect north of the black sea. Also Celestia-KDE crashes occasionally at these levels.
I am using the last CVS code, but this should be practically identical to the final 1.4.1 release. My card is FX5900Ultra/256 MB and the driver is very recent.
Who can confirm this? I checked the size and the number of Fightspit's tiles. They look OK (meanwhile).
Here is an example, but don't give up too early, it may take a while, and the bug shows up ONLY at level 4 and above!
Bye Fridger
that's good news and I shall look into your dds.gz patch as soon as I find a little time.
+++++++++++
Could anyone using Fightspit's level 4 and level 5 Earth base texture help sort out an issue I am having with them:
+++++++++++
For reasons of clarity, I only use the base texture VT's of Fightspit, with everything else switched off. Up to level 3 (inclusive) everything is fine and of beautiful quality.
However level4 and notably level5 show occaionally some tiles in black i.e. MISSING, but not always at the same place. Most often I see this effect north of the black sea. Also Celestia-KDE crashes occasionally at these levels.
I am using the last CVS code, but this should be practically identical to the final 1.4.1 release. My card is FX5900Ultra/256 MB and the driver is very recent.
Who can confirm this? I checked the size and the number of Fightspit's tiles. They look OK (meanwhile).
Here is an example, but don't give up too early, it may take a while, and the bug shows up ONLY at level 4 and above!
Bye Fridger
Can you specifie the location of the bug on the Earth, please ?
I want to check myself on my computer ?
Thanks to report this bug.
edit:
I use the "images viewer" in my folder and all it is OK, here an exemple of level 4:
I want to check myself on my computer ?
Thanks to report this bug.
edit:
I use the "images viewer" in my folder and all it is OK, here an exemple of level 4:
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 7 months
- Location: Hamburg, Germany
Fightspit wrote:Can you specifie the location of the bug on the Earth, please ?
I want to check myself on my computer ?
Thanks to report this bug.
edit:
I use the "images viewer" in my folder and all it is OK, here an exemple of level4
Fightspit,
the problem is that the bug cannot be seen on the tiles themselves. I also inspected them already and they look OK. I think it is rather a bug in the Celestia rendering code.
For example, Chris "fixed" recently the rendering of level 11,12 tiles (of much smaller size) than your 2k x 2k tiles.
Bye Fridger
Thanks for this info and I will explore again all the surface on my Earth to be sure that there isn't any bug.
edit: In Celestia 1.4.1 under Windows XP, I haven't fond any bugs, it is OK for me.
Bye
edit: In Celestia 1.4.1 under Windows XP, I haven't fond any bugs, it is OK for me.
Bye
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits
t00fri wrote:....your tiles are really beautiful. I use them together with 32k Nighlights, Spec and NormalMap VT's. ....Bye Fridger
Hello Fridger, I'm enjoying too the wonderful VT by Fightspit, and I'm trying to add normals, specs, nightlights etc.
But I didn't succeed in.
Can you please kindly tell me what set of VTs you used for this purpose, and where did you put them?
I have installed them as follows:
extras/
---Addons/
-----128K Blue Marble Next Generation/
--------textures/
------------hires/
----------------BMNG
----------------earth-spec-hs-32k
----------------earth-normals-hs-32k
but nothing happens for specs and normals.
Moreover, where have I to put Don's land_ocean_ice_lights_aurora_8k.dds that I modified in .png?
I put it in the usual medres, but doesn't work.
Sorry for trouble, but I think this VT is worth of all the effort.
Bye and thank you.
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
Fightspit wrote:Have you modify the BMNG.ssc file in BMNG folder ?
Hello Fightspit, following you'll see my BMNG.ssc file (but it is in the 128K Blue Marble Next Generation folder, not in BMNG, while the BMNG.ctx - earth-normals-hs-32k.ctx - earth-spec-hs-32k.ctx are all in the hires folder, shown in my previous post:
128K Blue Marble Next Generation/
----textures/
---------hires/
----------------BMNG
----------------earth-spec-hs-32k
----------------earth-normals-hs-32k
Is it correct?):
Code: Select all
AltSurface "128K Blue Marble Next Generation" "Sol/Earth"
{
Texture "BMNG.ctx"
HazeColor [ 1 1 1 ]
HazeDensity 0.05
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 3.0
}
I modified the haze and specular power only.
Do you mean that I have to put here the info regarding spec and normal VTs?
Here is the earth-normals-hs-32k.ctx file
Code: Select all
VirtualTexture
{
ImageDirectory "earth-normals-hs-32k"
BaseSplit 0
TileSize 512
TileType "jpg"
}
and here the earth-spec-hs-32k.ctx file
Code: Select all
VirtualTexture
{
ImageDirectory "earth-spec-hs-32k"
BaseSplit 0
TileSize 512
TileType "dds"
}
And where have I to put clouds and nightlights, not VT but .png files?
Thank you for your kind reply.
Bye
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
Hi Andrea, every map needs to be pointed to in the same AltSurface definition,if you wish to see them all together.Here is mine using my textures
I have no mention of SpecularTexture as it is already on the JMII DDS texture,but you will need to add this also for Fightspits texture.Hope this helps,Jestr
Code: Select all
AltSurface "JMII DDS" "Sol/Earth"
{
Texture "JMII DDS.ctx"
NightTexture "JNight DDS.ctx"
NormalMap "JNormal DDS.ctx"
HazeColor [ 0.43 0.62 0.95 ] #[ 1 1 1 ]
HazeDensity 0.35 #0.25
SpecularColor [ 0.85 0.75 0.55 ] #[ 0.5 0.5 0.55 ]
SpecularPower 55.0 #55
}
I have no mention of SpecularTexture as it is already on the JMII DDS texture,but you will need to add this also for Fightspits texture.Hope this helps,Jestr
Code: Select all
AltSurface "128K Blue Marble Next Generation" "Sol/Earth"
{
Texture "BMNG.ctx"
SpecularTexture "earth-spec-hs-32k.ctx"
NormalMap "earth-normals-hs-32k.ctx"
HazeColor [ 1 1 1 ]
HazeDensity 0.05
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 12.0
}
Edit: You have forgotten to specify the Specular and Normal Map in ssc file, it is very important.
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits
Hello Jestr and Fightspit, thanks a lot for your help.
But I have a doubt still alive: I don't find where to put the NON-VT files like Don's land_ocean_ice_lights_aurora_8k.dds
that I've converted to .png.
After modifying the solarsys.ssc file, I put it in the medres folder in the Celestia main root, but I don't see it.
The same happens putting it in the addons texture directory.
Where am I making mistakes?
Thank you.
Bye
Andrea
But I have a doubt still alive: I don't find where to put the NON-VT files like Don's land_ocean_ice_lights_aurora_8k.dds
that I've converted to .png.
After modifying the solarsys.ssc file, I put it in the medres folder in the Celestia main root, but I don't see it.
The same happens putting it in the addons texture directory.
Where am I making mistakes?
Thank you.
Bye
Andrea
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
I think your file is a Night Texture:
That all
Edit: You must put your file in the "hires" folder where you have put your Specular Texture and Normal Map.
Code: Select all
{
Texture "BMNG.ctx"
NightTexture "land_ocean_ice_lights_aurora_8k.dds"
SpecularTexture "earth-spec-hs-32k.ctx"
NormalMap "earth-normals-hs-32k.ctx"
HazeColor [ 1 1 1 ]
HazeDensity 0.05
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 12.0
}
That all
Edit: You must put your file in the "hires" folder where you have put your Specular Texture and Normal Map.
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits