cartrite wrote:As I suspected. After comparing the 2 images, it clearly shows that I cropped out a lot of interesting areas
Here's a wider view of the area, before and after applying the mask I created in Gimp.
Before:
And after:
Note that the "after" shot is a 16K DDS VT, and the "before" shot is a 64K PNG VT. Any difference in land shading is attributable to the lower resolution, and the lossyness of DXT.
Anyhow, in case you're interested in trying it that way, here's the method I used:
I used the PNG [A-D][1-2] tiles from:
http://visibleearth.nasa.gov/view_detail.php?id=7119
The images were cut into smaller tiles using pngtopnm and pamdice from the netpbm utilities. There are sixteen tiles for each [A-D][1-2] image at 5400x5400px per tile. The resulting PPM's were then modified in The Gimp, and saved as XCF. Each was modified in the following manner:
Filters -> Colors -> Decompose -> RGB to layers.
Tools -> Color Tools -> Threshold
Threshold the blue channel 0-26
Threshold Green 0-5 Move the green layer to the top, set the layer mode to "darken only," then right click the layer and "merge down." This amount of green threshold clears up much of the dark coloration where shallow water meets deep. Too high a threshold for the Green channel will strip away the "interesting" colors along the coastlines.
Threshold Red 0-2, Move to top, set to darken only -> merge down. Red threshold helps in preserving the land masses intact.
Set image mode to RGB.
Filters -> Color -> Color to alpha. Set black to alpha. Deselect the alpha channel in channels dialog, then bucket fill the image with #020514 (the ocean color in the original image). Now copy and paste this image as a new layer into the original image.
Now repeat for the other 127 tiles.

I have 1GB of RAM, and could have made the tiles larger, but chose 5400x5400 to allow lots of "elbow room" for multiple layers, etc. I'm glad I did, too. I still swap sometimes when working on them.
Of course there are problem areas. The worst of it is that this method hardly touches the "scratchy" coloration in the Northernmost oceans, and in the Southern Atlantic to the East of South America. I've played with other threshold values for the various color channels, but it's just going to take a lot of hard work to clean that up, I'm afraid.
HTH,
Jonathan