I have successfully modded and installed several alternate textures for my solar system bodies, including night and cloud textures (yes, I did the highly unrecommended modification of my solarsys data file...but I am trying to teach myself how that file works...and I am not going to invest heavily in modding it).
I would like to begin downloading and perhaps mod "normal" maps.
Questions>
1. Where are these files stored to be called up (I don't believe there were any normal maps in the standard Celestia download, which is why I am confused)? Are they to be installed in the medres, lores, and hires file?
2. How are they called up in the solarsys file? Is it the standard
Texture "mars.*"
method?
Thanks
Normals
To use a Normal map, you have to insert a line saying
NormalMap "normal-file-name.*"
and remove any BumpMap declaration.
If there's only one, it should go in a medres folder. If there are several, with different resolutions, then they can be put in lores, medres and hires as appropriate.
p.s.
A "normal map" is a map of surface normal vectors, which specifies what directions the pixels of a model's surface are facing. It does not mean "ordinary map".
NormalMap "normal-file-name.*"
and remove any BumpMap declaration.
If there's only one, it should go in a medres folder. If there are several, with different resolutions, then they can be put in lores, medres and hires as appropriate.
p.s.
A "normal map" is a map of surface normal vectors, which specifies what directions the pixels of a model's surface are facing. It does not mean "ordinary map".
Selden
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Topic authorbarbarossa2
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- Joined: 11.02.2006
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