Can I get specular textures to appear?

Tips for creating and manipulating planet textures for Celestia.
Topic author
The Singing Badger
Posts: 125
Joined: 18.12.2003
With us: 20 years 6 months
Location: Canada

Can I get specular textures to appear?

Post #1by The Singing Badger » 06.04.2005, 14:06

Hello Celestians,

I had always assumed that specular textures cannot be handled by my graphics card. Specularity never appears on Celestia's Earth whatever I do. I also noted that my card does not have the "GL_ARB_vertex_program" mentioned in Selden's 'Preliminary User's FAQ' and which apparently permits the use of specular maps.

However, I have been playing around with the Orbiter space flight simulation program, and I have noticed that the planet Earth shows specularity in this program. It then occurred to me that I also observe what I think are specular effects on some spacecraft models in Celestia, e.g. the antenna of the Cassini probe.

All of this suggests that my card is capable of showing specular highlights. So is there anything obvious that I'm doing wrong? Or does Celestia simply have limitations that Orbiter doesn't have?

I would be grateful for any advice.

Details: My card is an ATI Radeon 7000, and I'm using Windows XP.

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selden
Developer
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Location: NY, USA

Post #2by selden » 06.04.2005, 14:12

Orbiter uses Microsoft's proprietary DirectX graphics routines that are available only under Windows. Celestia uses cross-platform OpenGL graphics routines that are available under all operating systems. Both sets of routines are implemented in the graphics hardware and in the software drivers provided by the graphics card manufacturer. If the manufacturer didn't bother to provide the functionality in OpenGL, then Celestia can't use it.

Sorry.
Selden

Topic author
The Singing Badger
Posts: 125
Joined: 18.12.2003
With us: 20 years 6 months
Location: Canada

Post #3by The Singing Badger » 06.04.2005, 14:25

I suspected it would be something like that. :wink: Thanks for the info...


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