64k Blue Marble

Tips for creating and manipulating planet textures for Celestia.
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jestr
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Post #21by jestr » 30.03.2004, 20:16

Hi Andrea the picture looks like the space graphics texture not mine have you right clicked on Earth and selected the AltSurface texture-also check you have ctx file in the same folder as the VT.Hope this helps-if not let me know Jestr

ANDREA
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Post #22by ANDREA » 30.03.2004, 20:49

jestr wrote:Hi Andrea the picture looks like the space graphics texture not mine have you right clicked on Earth and selected the AltSurface texture-also check you have ctx file in the same folder as the VT.Hope this helps-if not let me know Jestr

Hello Jestr.
Yes, it looks absolutely like Space Graphycs one, but I made all the clicking on the three alternate textures I have using right button, i.e. Normal, BlueMarble and 64k. :wink:
I see as usual the Normal and the BlueMarble ones, but the 64k gives the shown result.
This is the root of my Celestia, where I show the ssc and ctx files positions, and their script: 8O

Image.

Hope you'll find the error. :wink:
By and thank you for your help

Andrea :D
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jestr
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Post #23by jestr » 30.03.2004, 20:55

Andrea as a quick experiment you could try changing the line in Earth part of 'solarsys' to read
Texture "JestrMarble JPG.ctx"
and put the ctx file and 'JestrMarble JPG' folder into your normal 'hires' or 'medres' folders.This should help narrow down the problem.Jestr

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jestr
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Post #24by jestr » 30.03.2004, 20:57

Ive just thought of something else which might be the problem-some people who have downloaded the ctx file from my FTP have had problems with them even though they work fine for me,try making a new one from scratch instead.Jestr

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Post #25by Psykotik » 30.03.2004, 21:31

According to the name of your file, you have to change your JestrMarble JPG.ctx in this way :

replace

ImageDirectory "JestMarble JPG"

by

ImageDirectory "earth64k JPG".

I'm pretty sure you going to have an heartbreak browsing the Jestr's texture... which is, BTW, the best you can found.

If you want to improve it, think about downloading the normalmap from the same ftp site... :lol:

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Post #26by ANDREA » 30.03.2004, 21:36

jestr wrote:Andrea as a quick experiment you could try changing the line in Earth part of 'solarsys' to read
Texture "JestrMarble JPG.ctx"
and put the ctx file and 'JestrMarble JPG' folder into your normal 'hires' or 'medres' folders.This should help narrow down the problem.Jestr

Here is my new root, hope I made no mistakes: :wink:

Image

The result is that I have as alternate the Normal (that's the 64k, but a dark grey ball), and the BlueMarble working normally. :evil:

Thank you again for your effort to help me. :)
By

Andrea :D
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jestr
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Post #27by jestr » 30.03.2004, 21:48

If you changed the line in solarsys.ssc you wont need the alternate texture,or to right click and choose it-it should just be displayed as your normal texture.I suggest this to track down where the error is happening-if it works alright as your normal texture then the error is somewhere in the altSurface.ssc.All you need to do after changing solarsys is put the ctx and the 'JestrMarble JPG' folder in the same folder (hires or medres),Jestr

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Post #28by DJ_Night » 30.03.2004, 21:50

Hi ANDREA, Try and move the "Earth 64k JPG" Folder to the root of "hires or medres folder", that should fix it,

your .ctx seems right, should be like..


VirtualTexture
{
ImageDirectory "earth64k JPG"
BaseSplit 0
TileSize 1024
TileType "jpg"
}

Please Wait.. Loading 46kb .jpg Image.. %
Image

GL.

ANDREA
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Post #29by ANDREA » 30.03.2004, 22:36

jestr wrote:If you changed the line in solarsys.ssc you wont need the alternate texture,or to right click and choose it-it should just be displayed as your normal texture.I suggest this to track down where the error is happening-if it works alright as your normal texture then the error is somewhere in the altSurface.ssc.All you need to do after changing solarsys is put the ctx and the 'JestrMarble JPG' folder in the same folder (hires or medres),Jestr


YAHOOOOOO Jestr, found it! :twisted:
I made a mistake in the name of the textures foldes, look here: :oops:

Image

Now I can make comparisons between 32k BlueMarble and your 64k, and here are the results: :lol:
64k
Image
BlueMarble
Image
64k
Image
BlueMarble
Image

In my opinion the image resolution increase is not so evident as one could suppose, anyhow now we can see the inner atolls of the Maldive big atolls, but the new sea color is worth the time needed to download this enormous texture. It is much more convincing of the too much green one of BlueMarble :D The images are all at the same distance, resolution and without any change except the reduction of dimensions. :)
I had not enough time to make other checks, but I think that the road of VTs can give us many more surprises and satisfactions. :wink:
Jestr, thanks a lot for sharing this very nice work, appreciated! :D
By soon

Andrea :D

Added later:
thank you to all the other guys that gave their help, you are very kind.
And yes, I'll download the Jestr's NormalMap, thank you.
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jestr
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Post #30by jestr » 30.03.2004, 22:57

Actually the biggest Blue Marble files are 1km/pixel so for Earth circumference approx 43.2k x 21.6k.I have just scaled it up to 64k for Celestia rather than scaling down to 32k-glad to hear you got it working it looks even better with Normal and spec map,Jestr

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Post #31by ANDREA » 30.03.2004, 23:01

jestr wrote:-glad to hear you got it working it looks even better with Normal and spec map,Jestr

I'm sure of this, so tomorrow my PC will have to download both of them. :D
Thank you again. :wink:
By

Andrea :D
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Post #32by Psykotik » 30.03.2004, 23:11

YAHOOOOOO Jestr, found it! :twisted:
I made a mistake in the name of the textures foldes, look here: :oops:


Actually I was 17 minutes quicker than Jestr ;-)

About your comparison : check the Sahara, north America, south America, and see the huge difference. The islands are less detailled in the Jestr version, because he didn't worked the texture it-self, what Mario (if I remember right) did with hers.

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Post #33by Dora » 31.03.2004, 07:21

Hi Andrea,

don't forget to take a look at Southern UK. There are some pretty amazing level 10 vts.

Cao
Dora

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Post #34by ANDREA » 31.03.2004, 18:49

Dora wrote:Hi Andrea,
don't forget to take a look at Southern UK. There are some pretty amazing level 10 vts. Ciao Dora

Hello Dora and Psykotic, I gave a look to the places you told and, indeed, they are very beautiful, but ... Jestr will make more additions to the higher levels?
Just to say a stupid thing, probably, :oops:, the very nice additions made by Kinderino (to the 32k BlueMarble, alas!), could be used with some change in the 64k? :roll:
They are all 2k textures. :wink:
By soon.

Andrea :D
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Post #35by Dora » 31.03.2004, 18:55

ANDREA wrote:...the very nice additions made by Kinderino (to the 32k BlueMarble, alas!), could be used with some change in the 64k? :roll: They are all 2k textures. :wink:


...this would be great, indeed!
I have installed both and have to switch between them to see all those nice add-ons (Hawaii, Southern UK, Pathagonia, North America Cities, Canada, Italy, Egypt and Israel, Cyprus...).

Ciao
Dora

ANDREA
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Post #36by ANDREA » 31.03.2004, 19:09

Dora wrote:
ANDREA wrote:...the very nice additions made by Kinderino (to the 32k BlueMarble, alas!), could be used with some change in the 64k? :roll: They are all 2k textures. :wink:

...this would be great, indeed!
I have installed both and have to switch between them to see all those nice add-ons (Hawaii, Southern UK, Pathagonia, North America Cities, Canada, Italy, Egypt and Israel, Cyprus...).
Ciao
Dora

Hey Dora, me too, but you forgot the Arecibo Radiotelescope in Portorico! 8)
I'm sure that someone will find a way to use these textures in 64k. :wink:
By

Andrea :D
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Post #37by Dora » 31.03.2004, 19:30

ANDREA wrote:...but you forgot the Arecibo Radiotelescope in Portorico!

You're absolutely right. Thanks go to kinderino for this nice add-on! :)

ANDREA wrote:I'm sure that someone will find a way to use these textures in 64k. :wink:

We have to keep our fingers crossed for that...

Ciao
Dora

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Post #38by Psykotik » 31.03.2004, 19:46

I've converted the dds files to the png format (format I've downloaded to enjoy the greatest precision).

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Post #39by ANDREA » 31.03.2004, 20:44

jestr wrote:Glad to hear you got it working it looks even better with Normal and spec map,Jestr

Hello Jestr, I'm just now in the ftp://81.111.74.239/ but I have found there bestEarthNormal JPG and 32kEarthSpecular PNG :roll:
Are these the files I have to download? 8O
Can I mix .jpg and .png textures? :?:
Thank you for your help.
By soon

Andrea :D
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO

Guest

Post #40by Guest » 31.03.2004, 22:58

Yes go for those Andrea,also the night map is quite good,yes you can mix Jpg and PNG ,Dds ,so long as the format is written in ctx file for each of them.I had planned to map as much of Britain as was covered by the aerial photos at Multimap .com,but when I reached SE britain I realised the maps were slightly out with the Blue Marble and as the textures are huge I cannot stitch them together in Photoshop (max size 30000 pixels).Lately I have been trying to Georectify my maps of Britain in Global Mapper,without much success,next I try ER Mapper,hopefully I can get them aligned better and I will finish it off,Jestr


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