Johns Celestia page -image types

Tips for creating and manipulating planet textures for Celestia.
Avatar
Topic author
John Van Vliet
Posts: 2944
Joined: 28.08.2002
With us: 22 years 2 months

Johns Celestia page -image types

Post #1by John Van Vliet » 23.02.2004, 07:54

--- edit ---
Last edited by John Van Vliet on 19.10.2013, 02:42, edited 2 times in total.

RND
Posts: 57
Joined: 21.12.2003
With us: 20 years 11 months
Location: Cambridge, UK
Contact:

Post #2by RND » 23.02.2004, 15:14

tar.bz2 and zip isnt technically an image format. Anyway I use jpeg most often.
� RND �
Insert RaNDom comment here

Bob Hegwood
Posts: 1048
Joined: 19.10.2003
With us: 21 years 1 month
Location: Germantown, Ohio - USA

Post #3by Bob Hegwood » 23.02.2004, 16:39

Pardon my intrusion here, but the question is irrelevent...

With the wealth of free graphics programs available nowadays, it doesn't matter what format you find an image in. All you hafta do is convert it to your favorite format.

Take care, Bob :lol:
Bob Hegwood
Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.0 Pre6 FT1

sombrehombre
Posts: 24
Joined: 17.12.2003
With us: 20 years 11 months

A vote for .png

Post #4by sombrehombre » 24.02.2004, 08:26

However, only .png (among these choices) permits a file to be downloaded and converted to any other desired format without compression artifacts arising from intermediate file types. Its ideal for specular, light, bump, and normal maps. .DX3 is ideal for cloud maps. And for surface maps, you can get away with .jpg if the compression is kept low (95%+ quality).

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #5by Darkmiss » 25.02.2004, 00:34

90 percent of all my textures are DDS files.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

Psykotik
Posts: 233
Joined: 02.11.2002
With us: 22 years
Location: Geneva
Contact:

Post #6by Psykotik » 25.02.2004, 00:52

I prefer by far the png version, which I convert to dds to use in "medres", and put in "hires" folder.

However, I'm happy with dds when the texture in png format would be a pain to convert : to big in size or too much files to convert (VT case).

I think it's better to release in a lossless format, as png is. JPG is the worst option in my mind.


Return to “Textures”